Grotesque Guardians

From Zeah RSPS - Wiki
(Redirected from Slayer tower boss)
Jump to navigation Jump to search

The Grotesque Guardians are a pair of gargoyles, Dusk and Dawn, found on the Slayer Tower's rooftop, whose entrance is found on the 3rd Floor. In order to access the roof, players must have a Gargoyles slayer task.


A player fights the Grotesque Guardians.

Despite Dusk and Dawn being two different entities, killing both guardians only counts as one kill due to the Dusk absorbing Dawn's essence. However, if the player has the Double Trouble perk unlocked, Dawn's death will also be included, although Dusk still needs to be killed and the full boss fight completed in order to receive experience and task progression.

Guardians' lightning attack

Suggested skills

  • Attack 70+
  • Strength 70+
  • Defence 70+
  • Ranged 75+
  • Hitpoints 70+
  • Prayer 44+ (74 recommended)

Mechanics

Attack Styles

  • During phases 1-3, Dusk performs a simple melee attack consisting of a swipe with his left arm, dealing up to 15 damage if not protected against. This attack is crush-based, but rolls on the player's slash defence.
  • Dawn performs a simple ranged and melee attack:
    • The ranged attack deals two separate hits, both with a max hit of 9 if not protected against.
    • The melee attack consists of a simple kick that deals up to 15 damage if not protected against.

Damage Immunity

  • Dusk's intact stone wing protects him from all types of damage during phases 1 and 3. In phases 2 and 4, he can only be harmed with melee attacks.
  • As Dawn is flying above the ground, she can only be harmed with ranged or magic attacks.

Lightning Strike

  • During the transition to phase 3, Dawn and Dusk will stand on the left and right side of the rooftop and discharge electrical bolts onto the ground.
  • This is indicated with blue circles for Dawn, and orange for Dusk.
  • The vortices have a 3x3 AoE (1 tile from the centre), dealing anywhere from 5-10 damage per tick regardless if the player is directly on or adjacent to one. There is a one-second warning frame indicated with a vortex of the respective colour before the player starts taking damage. One of these vortices will always target the player's position when the mechanic initiates.
  • The vortices spawn anywhere on the rooftop. They do not stack on each other, and up to three circles may be in close proximity to each other (as in being in range to be damaged by all three).

Trample

  • This mechanic is unique to Dusk only.
  • This mechanic is active only during phases 2 and 4. Standing underneath Dusk may prompt him to trample the player for 30-40 damage.

Stone Ball

  • This mechanic is unique to Dawn only.
  • Dawn will fire a stone ball around the player's position.
  • The ball has a 3x3 AoE (1 tile from the centre).
  • If struck by the ball, the player will become encased in stone, similar to the marble gargoyle's special attack, which essentially acts as a stun (status)|stun for 5 seconds and deals up to 15 damage.


You need to use Ranged+Melee. Use the melee gear below with ranged gear in next tab.

You need to use Ranged+Melee. Use the melee gear below with ranged gear in next tab.