Difference between revisions of "Chambers of Xeric"

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(Created page with "==Mechanics== {{main|Chambers of Xeric/Strategies}} The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to...")
 
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==Mechanics==
==Mechanics==
{{main|Chambers of Xeric/Strategies}}
{{main|Chambers of Xeric/Normal mode}}


The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the [[monsters]] and [[bosses]], in addition to the requirements needed in the [[skilling]] rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to 100 may start a raid.
To start a raid, the leader must create a team. This "team" is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid.


To start a raid, the leader must create a team. This "team" is the leader's [[chat-channel]]; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the [[instance]].
There are two floors in a normal raid composed of puzzles/bosses and the final battle, Olm. One floor is composed of Tekton, Crab puzzle room, Ice demon, and Shamans. At the end of the first floor there is a supply room with farming patches and the necessary items required to farm potions.  
 
There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' run energy when interacted with. In normal-sized raids, each floor contains a mix of 2-3 combat/puzzle rooms; in large raids, each floor always contains four of these with the potential for duplicate puzzle rooms.
 
Communication and teamwork is needed for players to defeat the bosses and complete the raid.


===Challenge Mode===
===Challenge Mode===
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[[File:Chambers of Xeric Challenge Mode icon.png|left|20px]]
[[File:Chambers of Xeric Challenge Mode icon.png|left|20px]]
Challenge Mode is a "hard" version of the existing Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is always static; due to putting all combat and puzzle rooms inside, teams must clear three floors with the general difficulty increasing as players venture deeper down.  
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is the same throughout all Challenge modes. The raid consists of Tekton, Carb puzzle, Ice demon, Lizardman Shamans, Vanguards, Thieving room, Vesupla, Tight rope , Guardians, Vasa Nistirio, Skeletal Mystics, Mutadile and the final battle, the Great Olm.


Completion of the mode in a specific time frame can yield [[metamorphic dust]] to reskin an [[olmlet]], and [[twisted ancestral colour kit]] to recolour ancestral robes. Cosmetic capes are awarded at specific clear milestones.
Challenge mode is the only way to obtain a[[metamorphic dust]] to reskin an [[olmlet]].

Revision as of 16:57, 22 August 2022

Mechanics

Template:Main

To start a raid, the leader must create a team. This "team" is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid.

There are two floors in a normal raid composed of puzzles/bosses and the final battle, Olm. One floor is composed of Tekton, Crab puzzle room, Ice demon, and Shamans. At the end of the first floor there is a supply room with farming patches and the necessary items required to farm potions.

Challenge Mode

Template:Main

Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is the same throughout all Challenge modes. The raid consists of Tekton, Carb puzzle, Ice demon, Lizardman Shamans, Vanguards, Thieving room, Vesupla, Tight rope , Guardians, Vasa Nistirio, Skeletal Mystics, Mutadile and the final battle, the Great Olm.

Challenge mode is the only way to obtain ametamorphic dust to reskin an olmlet.