Difference between revisions of "Monster killing"

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(Created page with "'''Monster killing''', also called '''Player versus Monster''' or '''PvM''', is the aspect of killing monsters (also known as NPCs). ==History== Monster killing was initially one of the main purposes of the game, and much of Zeah still revolves around PvM. Monster killing remains today as one of the most basic aspects of Zeah, for without monsters, there would be no combat aspect involved at all, besides PvP. ==Characteristics of monsters== The vast majori...")
 
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'''Monster killing''', also called '''Player versus Monster''' or '''PvM''', is the aspect of killing [[monsters]] (also known as [[NPC]]s).
'''Monster killing''', also called '''Player versus Monster''' or '''PvM''', is the aspect of killing monsters (also known as NPCs).


==History==
==Combat on Zeah==
Monster killing was initially one of the main purposes of the game, and much of Zeah still revolves around PvM.
Prior to launch, Zeah had undergone a complete combat revamp to try and provide the players with an excellent fighting experience. With elements of Pre-EOC and OSRS, Zeah's combat system is unique, polished, and enjoyable to use. Whether it is leveling up with a classic Dragon Scimitar, or fighting the strongest bosses with a Twisted Bow, Zeah offers a variety of options to enjoy when monster hunting.


Monster killing remains today as one of the most basic aspects of Zeah, for without monsters, there would be no combat aspect involved at all, besides [[PvP]].
==Monster Killing==
Players fight monsters mainly to gain [[experience]], [[loot]], or accomplish some sort of [[Tasks|task]]. This being said, Zeah offers two custom global loot tables that have a chance of being rewarded from killing any NPC in the game. These two tables include the Herb Table and the Gem Table. This unique feature was incorporated to accelerate the player's progress through rewards that would not be typically offered otherwise. Nobody likes receiving nothing after a battle against any foe, these two tables help limit those interactions as much as possible.


==Characteristics of monsters==
==Unique Features==
The vast majority of monsters drop something once they die (most commonly [[bones]], coins, and many other items).
 
Some monsters, particularly higher-levelled ones, are [[aggressive]], meaning they attack on sight of a player (such as [[deadly red spider]]s). Monsters will no longer be aggressive to players with a combat level of one more than twice the level of the monster in question. However, there are certain monsters that will attack regardless of combat level, such as [[Flesh Crawler]]s and [[Catablepon]]. Moreover, monsters located in the [[Wilderness]] will attack anyone, regardless of their combat level.
 
Monsters sometimes possess special abilities that may catch a player off-guard, typically found in [[Boss|boss monsters]] and [[slayer monsters]].
 
Monsters may also be found patrolling boundaries or borders, such as [[black knight]]s and [[white knight]]s.
 
==Incentives for monster-killing==
Players fight monsters mainly to gain [[experience]], [[loot]], complete [[quest]]s, or just for the fun of it. Players who fight monsters for experience usually turn on auto retaliate in order to deal more efficiently with monsters that immediately respawn. [[Bandit (Bandit Camp)|Bandits]], a popular camping ground for member PvMers, are able to attack a player more than once with fellow bandits, so players can gain XP extremely quickly by employing a continuous method of attacking, killing, respawning, and repeating. In [[free-to-play]] worlds, the same steps apply, but in different places.
 
Some types of monsters require using one or more combat styles to kill, whether it be [[Magic]], [[Ranged]], or [[Melee]]. These monsters are good for training multiple skills at once.
 
Those who seek to effectively monster-kill for an extended period of time are known to be "grinding," a process in which a player stays at a certain location or set of spawn points to continuously gain quick XP in hopes of levelling up faster, known as [[power levelling]].


==See also==
==See also==
*[[Bestiary]]
*[[Bestiary]]
*[[Boss]]
*[[Boss]]
*[[Strongest monster]]
*[[Monster]]
*[[Monster]]
[[Category:Combat]]
[[Category:Combat]]

Revision as of 07:31, 14 October 2022

Monster killing, also called Player versus Monster or PvM, is the aspect of killing monsters (also known as NPCs).

Combat on Zeah

Prior to launch, Zeah had undergone a complete combat revamp to try and provide the players with an excellent fighting experience. With elements of Pre-EOC and OSRS, Zeah's combat system is unique, polished, and enjoyable to use. Whether it is leveling up with a classic Dragon Scimitar, or fighting the strongest bosses with a Twisted Bow, Zeah offers a variety of options to enjoy when monster hunting.

Monster Killing

Players fight monsters mainly to gain experience, loot, or accomplish some sort of task. This being said, Zeah offers two custom global loot tables that have a chance of being rewarded from killing any NPC in the game. These two tables include the Herb Table and the Gem Table. This unique feature was incorporated to accelerate the player's progress through rewards that would not be typically offered otherwise. Nobody likes receiving nothing after a battle against any foe, these two tables help limit those interactions as much as possible.

Unique Features

See also