Difference between revisions of "Ironman"

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[[File:IronmanHelm|frameless|left|alt=None.|Ironman icon]]
#REDIRECT [[Ironman/Strategies]]
<p>
 
The '''Ironman''' game mode is a self-sufficient, solo challenge catered to the more experienced crowd on Zeah. This game mode is restricted in the following facets of gameplay: Unable to trade other players, access the grand exchange, access the custom shops at home, loot players, or lootshare with non-ironmen.
 
</p>
<h1> Experience Rates and Loadout</h1>
 
[[File:Ironmaninfo.png|frame]]
 
 
<ul>
<li> Combat: 125x </li>
<li> Skilling: 50x </li>
<li> Luck Rate: +5% </li>
</ul>
 
</br>
 
<p>
The '''Ironman''' beginning loadout is incredibly limited including some basic supplies and gear. It is up to you, the player, to obtain the supplies, gear and skills necessary to achieve your goals climb the highscores.
</p>
 
 
</br>
</br>
</br>
 
 
<h1> Getting Started </h1>
<p>
Beginning an '''Ironman''' may be intimidating due to not knowing where to begin. This section will provide tips and tricks on early game progression and resource collection as a general map to follow when beginning your '''Ironman''' adventure.
 
</br>
</br>
 
<h3> <u> Money Making: </u></h3>
<p>
Making money is very important due to the variety of shops '''Ironmen''' can access outside of the custom home shops. Ranging from early game gear, food, runes, and other useful tools it is important to have the funds required to purchase these items.
</p>
 
<ol>
 
<li> <u> [[Thieving]] </u> </li>
 
<p> Using the fishing stalls east of [[home]], different tiers of fish can be stolen and sold to Dodgy Derek for XP and a profit. Stalls include: </p>
 
 
 
{| class="wikitable"
!colspan="5"|Thieving Stalls
|-
|'''Perfect Trout'''
|'''Perfect Swordfish'''
|'''Perfect Monkfish'''
|'''Perfect Shark'''
|'''Perfect Anglerfish'''
|-
| 2,000GP
| 3,000GP
| 4,000GP
| 7,500GP
| 10,000GP
|-
| 698XP
| 1185XP
| 1863XP
| 3810XP
| 6773XP
|}
 
 
==Thieving Stalls==
{| class="wikitable"
!colspan="5"|Thieving Stalls
|-
|'''Fish Type'''
|'''XP/Thieve'''
|'''GP/Thieve'''
|-
| 2,000GP
| 3,000GP
| 4,000GP
| 7,500GP
| 10,000GP
|-
| 698XP
| 1185XP
| 1863XP
| 3810XP
| 6773XP
|}
 
 
</br>
 
<li> <u> [[Slayer]] </u> </li>
 
<p> [[Slayer]] is arguably the most important skill an '''Ironman''' can train. Progressing this skill will result in the passive accumulation of combat XP, resources, better gear and <u> '''Money'''</u>. The following are the main reasons why slayer is such a good form of money making: </p>
 
<ul>
<li> <u> '''Alchables:</u>''' Casting the High Alchemy spell on most items will convert that item into an amount of coins. Notable alchables received from slayer include: Armor pieces, weapons, jewelry and more. </li>
 
</br>
 
<li> <u> '''Slayer Points:</u>''' Completing slayer tasks rewards slayer points. Achieving certain task milestones, such as 10 tasks in a row, reward bonus points on top of that. These slayer points can then be used to purchase a variety of items in the slayer rewards shop. Whether you use the items you worked hard for or sell them to players for GP is completely up to you. </li>
 
</br>
 
<li> <u> '''PVM / Bossing:</u>''' Slayer is the quickest path to follow towards end game PVM. Whether your plan is to go straight towards level restricted content such as [[Cerberus]] (91 Slayer) or [[Alchemical Hydra]] (95 Slayer), or to just train combat efficiently for other challenges, slayer is a one-way street towards any goal on the PVM spectrum. </li>
 
<br>
 
</ul>
 
<li> <u> [[Hunter]] </u> </li>
 
<p>
For '''Ironmen''', [[Hunter]] is a beneficial skill for one primary reason: Implings. Implings offer a plethora of obtainable loot that will fill your pockets in no time. Catching the 4 main implings: [[Ninja]], [[Dragon]], [[Crystal]], and [[Kingly]] will almost always result in either instant profit or have a practical use in the future of your account.
</p>
[[File:ImplingCatching|thumb]]
</ol>

Latest revision as of 01:37, 30 October 2022

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