Difference between revisions of "Amulet of blood fury"
Line 2: | Line 2: | ||
The '''amulet of blood fury''' is an amulet of fury temporarily enhanced with a blood shard, granting a passive chance for life leech on melee attacks. When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal. | The '''amulet of blood fury''' is an amulet of fury temporarily enhanced with a blood shard, granting a passive chance for life leech on melee attacks. When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal. | ||
Depending on the opponent's Defence, with a four tick weapon (such as the abyssal whip or a Ghrazi rapier), one shard will last for approximately seven hours of sustained combat before depleting; with a five tick weapon (such as a leaf-bladed battleaxe), one shard will last approximately eight and a half hours. | |||
Depending on the opponent's Defence, with a four tick weapon (such as the abyssal whip or a Ghrazi rapier), one shard will last for approximately seven hours of sustained combat before depleting; with a five tick weapon (such as a leaf-bladed battleaxe), one shard will last approximately eight and a half hours | |||
When killed by another player and the amulet of blood fury is not one of the items protected on death, the amulet is converted to a normal amulet of fury; the blood shard and any remaining charges are lost. | When killed by another player and the amulet of blood fury is not one of the items protected on death, the amulet is converted to a normal amulet of fury; the blood shard and any remaining charges are lost. |
Latest revision as of 19:20, 16 November 2022
The amulet of blood fury is an amulet of fury temporarily enhanced with a blood shard, granting a passive chance for life leech on melee attacks. When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal.
Depending on the opponent's Defence, with a four tick weapon (such as the abyssal whip or a Ghrazi rapier), one shard will last for approximately seven hours of sustained combat before depleting; with a five tick weapon (such as a leaf-bladed battleaxe), one shard will last approximately eight and a half hours.
When killed by another player and the amulet of blood fury is not one of the items protected on death, the amulet is converted to a normal amulet of fury; the blood shard and any remaining charges are lost.