Difference between revisions of "Abyssal Sire"

From Zeah RSPS - Wiki
Jump to navigation Jump to search
(Created page with "50px The Abyssal Sire is an abyssal demon slayer boss that requires level 85 Slayer to kill. To access the boss, the player must have visited the Abyss at least once, either through the Mage of Zamorak or the fairy ring network.[1] As with all other slayer bosses, the Sire can only be fought when assigned abyssal demons or itself as an assignment. Although it resides in a multi-combat area, it is a solo-only boss.")
 
 
(42 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:SAbyssalSire.png.png|50px]]
[[File:AbyssalSire.png|30px]]
The Abyssal Sire is an abyssal demon slayer boss that requires level 85 Slayer to kill. To access the boss, the player must have visited the Abyss at least once, either through the Mage of Zamorak or the fairy ring network.[1] As with all other slayer bosses, the Sire can only be fought when assigned abyssal demons or itself as an assignment. Although it resides in a multi-combat area, it is a solo-only boss.
The Abyssal Sire is an abyssal demon slayer boss that requires level 85 Slayer to kill. To access the boss, the player must have visited the Abyss at least once, either through the Mage of Zamorak or the fairy ring network.[1] As with all other slayer bosses, the Sire can only be fought when assigned abyssal demons or itself as an assignment. Although it resides in a multi-combat area, it is a solo-only boss.
== Requirements ==
{{SCP|Slayer}} 85 Slayer
<br>
Must have an abyssal demon, or sire task to kill the boss.
== Suggested Stats ==
*{{SCP|Attack}} 90+
*{{SCP|Strength}} 90+
*{{SCP|Defence}} 90+
*{{SCP|Ranged}} 90+
*{{SCP|Hitpoints}} 90+
*{{SCP|Magic}} 92+
==Mechanics==
===Attack Styles===
The Sire attacks with melee, only for the duration of phase 2:
*There are three variants of this melee attack, one of which rolls on crush defence and the other two on slash. Protect from Melee reduces the accuracy and strength of these attacks.
**A single jab with its right claw, dealing up to 6 damage through prayer.
**Flicking at the player with its right tendril, dealing up to 6 damage through prayer.
**Flicking at the player with both tendrils, dealing up to 66 damage, or 26 if protected against.
===Miasma Pools===
[[File:Sire poisonous fumes.gif|frame|left|The poisonous fumes that players must avoid.]]
At all stages during the fight, the Sire can turn the ground underneath the player into a pool of miasma. These pools have a 3x3 AoE (1 tile from the centre), dealing up to 10-30 poison damage every tick if directly on top of one. If adjacent to one, they will deal around 2-8 poison damage instead. This poison damage ignores any sort of poison protection utilised by the player. Each hit also has a small chance of inflicting standard poison, starting at 8 damage. This attack will damage all players near it, even if they are not engaged in combat with the Sire.
During phases 1 and 2, this attack is indicated when the Sire focuses its energy as it clenches both of its claws towards its stomach, along with dark-green like spiral energy appearing above it. There is no animation for this attack in phase 3 in both stages.
===Tentacles===
Each Sire's chamber is protected by six huge, static tentacles; three on each side, their placement completely symmetrical to each other. The tentacles are active during phase 1 and both stages of phase 3, lying dormant in stage 2. The tentacles are always aggressive to the player when they initiate combat with the Sire. Despite appearing to take up a lot of space, the tentacles only attack players in melee range of them. They use crush-based melee attacks, dealing up to 30 damage if not protected against; Protect from Melee slightly reduces the strength and accuracy of their attacks.
===Minions===
At all stages during the fight, the Sire can create minions to assist him in fighting the player. During phases 1 and 2, this is indicated with him regurgitating a juvenile spawn from his mouth, which then lands somewhere approximate to the player's position.
*They are level 60 with 15 hitpoints.
*They attack with inaccurate melee and ranged attacks, dealing up to 9 damage.
*They nip at the player with melee.
*Their ranged attack also causes them to nip the player, but a small black projectile is also launched.
**The ranged attack has an attack range of 4.
*Spawns are 1x1 monsters.
If the spawn is not killed within 12 seconds, it will shed form and turn into a scion:
*Scions are level 100 with 60 hitpoints. Injured spawns will simply have 35 health added onto their current health when they transform into a scion.
**As a result of the increased combat level, their attacks are more accurate than spawns.
***In addition to this, they also have melee and ranged accuracy bonuses, along with ranged strength bonus.
*Their melee attack consists of a jab from their claws.
*They raise both of their arms slightly and fire the same black projectile as a ranged attack.
**Like spawns, this also has an attack range of 4 tiles.
*They turn into 2x2 monsters upon transforming.
==Equipment==
===Phase 1 and respiratory systems===
<tabber>
Magic=
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|[[File:Head slot.png|center]] || [[File:Slayer helmet (i).png]] Slayer helm (i) || [[File:Virtus mask.png]] Virtus mask || [[File:Ancestral hat.png]] Ancestral hat || [[File:Ganodermic visor.png]] Ganodermic visor || [[File:Zuriel's hood.png]] Zuriel's hood / [[File:Hood of subjugation.png]] Hood of subjugation
|-
|[[File:Neck slot.png|center]] || [[File:Arcane stream necklace.png]] Arcane stream necklace || [[File:Saradomin's hiss.png]] Saradomin's hiss || [[File:Occult necklace.png]] Occult necklace || [[File:Arcane blast necklace.png]] Arcane blast necklace || [[File:Amulet of fury.png]] Amulet of fury
|-
|[[File:Cape slot.png|center]] || [[File:Completionist cape.png]] Completionists cape || [[File:Max cape.png]] Max cape || [[File:God capes.gif]] God cape || {{NA}} || {{NA}}
|-
|[[File:Body slot.png|center]] || [[File:Virtus robe top.png]] Virtus body || [[File:Ancestral robe top.png]] Ancestral robe top || [[File:Ganodermic poncho.png]] Ganodermic poncho || [[File:Zuriel's robe top.png]] Zuriel's robe top || [[File:Garb of subjugation.png]] Garb of subjugation
|-
|[[File:Legs slot.png|center]] || [[File:Virtus robe legs.png]] Virtus robe legs|| [[File:Ancestral robe bottom.png]] Ancestral robe bottom || [[File:Ganodermic leggings.png]] Ganodermic leggings || [[File:Zuriel's robe bottom.png]] Zuriel's robe bottom || [[File:Gown of subjugation.png]] Gown of subjugation
|-
|[[File:Weapon slot.png|center]] || [[File:Kodai wand.png]] Kodai wand || [[File:Toxic staff of the dead.png]] Toxic staff of the dead || [[File:Chaotic staff.png]] Chaotic staff || [[File:Nightmare staff.png]] Eldritch/Harmonised Nightmare Staff || [[File:Polypore staff.png]] Polypore staff / [[File:Ahrim's staff.png]] Ahrim's staff
|-
|[[File:Shield slot.png|center]] || [[File:Arcane spirit shield.png]] Arcane spirit shield || [[File:Ward of subjugation.png]] Ward of subjugation || [[File:Farseer kiteshield.png]] Farseer kiteshield || [[File:Ancient wyvern shield.png]] Ancient wyvern shield || [[File:Mage's book.png]] Mage's book
|-
|[[File:Ammo slot.png|center]] || {{NA}} || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Hands slot.png|center]] || [[File:Tormented bracelet.png]] Tormented bracelet || [[File:Virtus gloves.png]] Virtus gloves || [[File:Gloves of subjugation.png]] Gloves of subjugation || [[File:Infinity gloves.png]] Infinity gloves || [[File:Mystic gloves.png]] Mystic gloves
|-
|[[File:Feet slot.png|center]] || [[File:Virtus boots.png]] Virtus boots || [[File:Eternal boots.png]] Eternal boots || [[File:Boots of subjugation.png]] Boots of subjugation || [[File:Ragefire boots.png]] Ragefire boots || [[File:Infinity boots.png]] Infinity boots
|-
|[[File:Ring slot.png|center]] || [[File:Seers ring (i).png]] Seers ring (i) || [[File:Seers ring.png]] Seers ring || {{NA}} || {{NA}} || {{NA}}
|-
|}
|-|
Range=
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|[[File:Head slot.png|center]] || [[File:Slayer helmet (i).png]] Slayer helm (i) || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Neck slot.png|center]] || [[File:Necklace of anguish.png]] Necklace of anguish || [[File:Saradomin's murmur.png]] Saradomin's murmur || [[File:Amulet of fury.png]] Amulet of fury || [[File:Amulet of glory.png]] Amulet of glory || {{NA}}
|-
|[[File:Cape slot.png|center]] || [[File:Ava's assembler.png]] Ava's assembler || [[File:Ava's accumulator.png]] Ava's accumulator || [[File:Ranging cape.png]] Ranging cape || [[File:Ava's attractor.png]] Ava's attractor || {{NA}}
|-
|[[File:Body slot.png|center]] || [[File:Pernix_body.png]] Pernix Body  || [[File:Armadyl chestplate.png]] Armadyl chestplate || [[File:Karil's leathertop.png]] Karil's leathertop || [[File:Blessed body.gif]] Blessed body || [[File:Black d'hide body.png]] Black d'hide body
|-
|[[File:Legs slot.png|center]] || [[File:Pernix_chaps.png]] Pernix Chaps || [[File:Armadyl chainskirt.png]] Armadyl chainskirt || [[File:Karil's leatherskirt.png]] Karil's leatherskirt || [[File:Blessed chaps.gif]] Blessed chaps || [[File:Black d'hide chaps.png]] Black d'hide chaps
|-
|[[File:Weapon slot.png|center]] || [[File:Twisted_bow.png]] Twisted Bow ||  [[File:Toxic blowpipe.png]] Toxic blowpipe || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Ammo slot.png|center]] || | [[File:Dragon_arrows.png]] Dragon Arrows || [[File:Dragon_dart.png]] Dragon Darts || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Hands slot.png|center]] || [[File:Swift gloves (black).png]] Swift gloves || [[File:Zaryte vambraces.png]] Zaryte vambraces || [[File:Barrows gloves.png]] Barrows gloves || [[File:Black d'hide vambraces.png]] Black d'hide vambraces || {{NA}}
|-
|[[File:Feet slot.png|center]] || [[File:Pegasian boots.png]] Pegasian boots || [[File:Glaiven boots.png]] Glavien boots || [[File:Ranger boots.png]] Ranger boots || [[File:Blessed boots.gif]] Blessed boots || [[File:Boots of brimstone.png]] Boots of brimstone
|-
|[[File:Ring slot.png|center]] || [[File:Archers ring (i).png]] Archers ring (i) || [[File:Ring of suffering (i).png]] Ring of Suffering (i) || [[File:Archers ring.png]] Archers ring || [[File:Ring of wealth (i).png]] Ring of wealth (i) || [[File:Ring of wealth (i).png]] Ring of wealth
|-|
</tabber>
Pray melee throughout this phase and Shadow barrage sire to begin the fight. Proceed to kill all 4 respiratory systems with range.
<br>
At half health sire will move forward and begin phase 2.
===Phase 2 onward===
<tabber>
Melee=
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|[[File:Head slot.png|center]] || [[File:Slayer helmet (i).png]] Slayer helm (i)<sup>1</sup>|| [[File:Torva full helm.png]] Torva full helm || [[File:Neitiznot faceguard.png]] Neitiznot faceguard || [[File:Statius's full helm.png]] Statius's full helm || [[File:Serpentine helm.png]] Serpentine helm or [[File:Helm of neitiznot.png]] Helm of Neitiznot
|-
|[[File:Neck slot.png|center]] || [[File:Amulet of torture.png]] Amulet of torture || [[File:Amulet of fury.png]] Amulet of fury || [[File:Amulet of glory.png]] Amulet of glory || [[File:Amulet of power.png]] Amulet of power || [[File:Amulet of strength.png]] Strength amulet
|-
|[[File:Cape slot.png|center]] || [[File:Infernal cape.png]] Infernal cape  || [[File:Fire cape.png]] Fire cape || [[File:Max cape.png]] Max cape || [[File:Capes of accomplishments (trimmed).gif]] Cape of accomplishment || [[File:Mythical cape.png]] Mythical cape
|-
|[[File:Body slot.png|center]] || [[File:Torva platebody.png]] Torva platebody || [[File:Statius's platebody.png]] Statius's platebody || [[File:Bandos chestplate.png]] Bandos chestplate || [[File:Dharok's platebody.png]] Dharok's platebody (or Barrows platebodies) || [[File:Rune platebody.png]] Rune platebody
|-
|[[File:Legs slot.png|center]] || [[File:Torva platelegs.png]] Torva platelegs || [[File:Statius's platelegs.png]] Statius's platelegs || [[File:Bandos tassets.png]] Bandos tassets || [[File:Dharok's platelegs.png]] Dharok's platelegs (or Barrows platelegs) || [[File:Dragon platelegs.png]] Dragon platelegs
|-
|[[File:Weapon slot.png|center]] || [[File:Arclight.png]] Arclight || [[File:Scythe of vitur.png]] Scythe of vitur || [[File:Ghrazi rapier.png]] Ghrazi rapier || [[File:Blade of saeldor (c).png]] Blade of Saeldor (c) || [[File:Chaotic rapier.png]] Chaotic rapier
|-
|[[File:Shield slot.png|center]] || [[File:Avernic defender.png]] Avernic defender ||[[File: Dragon defender.png]] Dragon defender || [[File:Dragonfire shield.png]] Dragonfire shield || [[File:Rune defender.png]] Rune defender || [[File:Crystal shield.png]] Crystal shield
|-
|[[File:Ammo slot.png|center]] || {{NA}} || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Hands slot.png|center]] || [[File:Ferocious gloves.png]] Ferocious gloves || [[File:Goliath gloves (black).png]] Goliath gloves || [[File:Barrows gloves.png]] Barrows gloves || [[File:Dragon gloves.png]] Dragon gloves || [[File: Rune gloves.png]] Rune gloves
|-
|[[File:Feet slot.png|center]] || [[File:Primordial boots.png]] Primordial boots || [[File:Steadfast boots.png]] Steadfast boots || [[File:Dragon boots.png]] Dragon boots || [[File:Guardian boots.png]] Guardian boots || [[File:Bandos boots.png]] Bandos boots
|-
|[[File:Ring slot.png|center]] || [[File:Berserker ring (i).png]] Berserker ring (i) || [[File:Ring of suffering (i).png]] Ring of Suffering (i) || [[File:Berserker ring.png]] Berserker ring || [[File:Ring of wealth (i).png]] Ring of wealth (i) || [[File:Ring of wealth (i).png]] Ring of wealth
|-
|[[File:Special attack orb.png]] || [[File:Dragon claws.png]] Dragon claws || [[File:Dragon_warhammer.png]] Dragon Warhammer || [[File:Dragon dagger.png]] Dragon dagger || [[File:Vesta's longsword.png]] Vesta's longsword || [[File:Armadyl godsword.png]] Any Godsword
|-
|-|
Range=
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|[[File:Head slot.png|center]] || [[File:Slayer helmet (i).png]] Slayer helm (i) || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Neck slot.png|center]] || [[File:Necklace of anguish.png]] Necklace of anguish || [[File:Saradomin's murmur.png]] Saradomin's murmur || [[File:Amulet of fury.png]] Amulet of fury || [[File:Amulet of glory.png]] Amulet of glory || {{NA}}
|-
|[[File:Cape slot.png|center]] || [[File:Ava's assembler.png]] Ava's assembler || [[File:Ava's accumulator.png]] Ava's accumulator || [[File:Ranging cape.png]] Ranging cape || [[File:Ava's attractor.png]] Ava's attractor || {{NA}}
|-
|[[File:Body slot.png|center]] || [[File:Pernix_body.png]] Pernix Body  || [[File:Armadyl chestplate.png]] Armadyl chestplate || [[File:Karil's leathertop.png]] Karil's leathertop || [[File:Blessed body.gif]] Blessed body || [[File:Black d'hide body.png]] Black d'hide body
|-
|[[File:Legs slot.png|center]] || [[File:Pernix_chaps.png]] Pernix Chaps || [[File:Armadyl chainskirt.png]] Armadyl chainskirt || [[File:Karil's leatherskirt.png]] Karil's leatherskirt || [[File:Blessed chaps.gif]] Blessed chaps || [[File:Black d'hide chaps.png]] Black d'hide chaps
|-
|[[File:Weapon slot.png|center]] || [[File:Twisted_bow.png]] Twisted Bow ||  [[File:Toxic blowpipe.png]] Toxic blowpipe || {{NA}} || {{NA}} || {{NA}}
|-
|[[File:Ammo slot.png|center]] || | [[File:Dragon_arrows.png]] Dragon Arrows || [[File:Dragon_dart.png]] Dragon Darts || {{NA}} || {{NA}} || {{NA}} 
|-
|[[File:Hands slot.png|center]] || [[File:Swift gloves (black).png]] Swift gloves || [[File:Zaryte vambraces.png]] Zaryte vambraces || [[File:Barrows gloves.png]] Barrows gloves || [[File:Black d'hide vambraces.png]] Black d'hide vambraces || {{NA}}
|-
|[[File:Feet slot.png|center]] || [[File:Pegasian boots.png]] Pegasian boots || [[File:Glaiven boots.png]] Glavien boots || [[File:Ranger boots.png]] Ranger boots || [[File:Blessed boots.gif]] Blessed boots || [[File:Boots of brimstone.png]] Boots of brimstone
|-
|[[File:Ring slot.png|center]] || [[File:Archers ring (i).png]] Archers ring (i) || [[File:Ring of suffering (i).png]] Ring of Suffering (i) || [[File:Archers ring.png]] Archers ring || [[File:Ring of wealth (i).png]] Ring of wealth (i) || [[File:Ring of wealth (i).png]] Ring of wealth
|-|
</tabber>
Swap to protect from range.
<br>
Attack sire with melee and dodge miasma pools as they appear.
<br>
Sire will do a teleport attack where you need to move away at least 2 tiles or you can be hit for a large amount of damage.

Latest revision as of 00:36, 15 December 2022

AbyssalSire.png The Abyssal Sire is an abyssal demon slayer boss that requires level 85 Slayer to kill. To access the boss, the player must have visited the Abyss at least once, either through the Mage of Zamorak or the fairy ring network.[1] As with all other slayer bosses, the Sire can only be fought when assigned abyssal demons or itself as an assignment. Although it resides in a multi-combat area, it is a solo-only boss.


Requirements

Slayer 85 Slayer
Must have an abyssal demon, or sire task to kill the boss.

Suggested Stats

  • Attack 90+
  • Strength 90+
  • Defence 90+
  • Ranged 90+
  • Hitpoints 90+
  • Magic 92+


Mechanics

Attack Styles

The Sire attacks with melee, only for the duration of phase 2:

  • There are three variants of this melee attack, one of which rolls on crush defence and the other two on slash. Protect from Melee reduces the accuracy and strength of these attacks.
    • A single jab with its right claw, dealing up to 6 damage through prayer.
    • Flicking at the player with its right tendril, dealing up to 6 damage through prayer.
    • Flicking at the player with both tendrils, dealing up to 66 damage, or 26 if protected against.

Miasma Pools

The poisonous fumes that players must avoid.

At all stages during the fight, the Sire can turn the ground underneath the player into a pool of miasma. These pools have a 3x3 AoE (1 tile from the centre), dealing up to 10-30 poison damage every tick if directly on top of one. If adjacent to one, they will deal around 2-8 poison damage instead. This poison damage ignores any sort of poison protection utilised by the player. Each hit also has a small chance of inflicting standard poison, starting at 8 damage. This attack will damage all players near it, even if they are not engaged in combat with the Sire.

During phases 1 and 2, this attack is indicated when the Sire focuses its energy as it clenches both of its claws towards its stomach, along with dark-green like spiral energy appearing above it. There is no animation for this attack in phase 3 in both stages.

Tentacles

Each Sire's chamber is protected by six huge, static tentacles; three on each side, their placement completely symmetrical to each other. The tentacles are active during phase 1 and both stages of phase 3, lying dormant in stage 2. The tentacles are always aggressive to the player when they initiate combat with the Sire. Despite appearing to take up a lot of space, the tentacles only attack players in melee range of them. They use crush-based melee attacks, dealing up to 30 damage if not protected against; Protect from Melee slightly reduces the strength and accuracy of their attacks.

Minions

At all stages during the fight, the Sire can create minions to assist him in fighting the player. During phases 1 and 2, this is indicated with him regurgitating a juvenile spawn from his mouth, which then lands somewhere approximate to the player's position.

  • They are level 60 with 15 hitpoints.
  • They attack with inaccurate melee and ranged attacks, dealing up to 9 damage.
  • They nip at the player with melee.
  • Their ranged attack also causes them to nip the player, but a small black projectile is also launched.
    • The ranged attack has an attack range of 4.
  • Spawns are 1x1 monsters.

If the spawn is not killed within 12 seconds, it will shed form and turn into a scion:

  • Scions are level 100 with 60 hitpoints. Injured spawns will simply have 35 health added onto their current health when they transform into a scion.
    • As a result of the increased combat level, their attacks are more accurate than spawns.
      • In addition to this, they also have melee and ranged accuracy bonuses, along with ranged strength bonus.
  • Their melee attack consists of a jab from their claws.
  • They raise both of their arms slightly and fire the same black projectile as a ranged attack.
    • Like spawns, this also has an attack range of 4 tiles.
  • They turn into 2x2 monsters upon transforming.

Equipment

Phase 1 and respiratory systems

Pray melee throughout this phase and Shadow barrage sire to begin the fight. Proceed to kill all 4 respiratory systems with range.
At half health sire will move forward and begin phase 2.

Phase 2 onward

Swap to protect from range.
Attack sire with melee and dodge miasma pools as they appear.
Sire will do a teleport attack where you need to move away at least 2 tiles or you can be hit for a large amount of damage.