Difference between revisions of "Vet'ion"

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(Created page with "Vet'ion is a Zamorakian skeletal champion that resides north of the Bone Yard and south of Lava Dragon Isle, and he is the only monster to drop the ring of the gods. Like other bosses in the Wilderness, he can also drop the dragon pickaxe. Vet'ion has two forms: the (purple) regular form and the (orange) reborn form. After he is defeated in his first form, he will go to his second form. His stats or abilities do not change between forms. If he is not killed within five...")
 
 
(One intermediate revision by one other user not shown)
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Vet'ion has several attacks and abilities:
Vet'ion has several attacks and abilities:


*Melee attack: Vet'ion simply swings his weapon at the target, dealing up to 45 melee damage.
*'''Melee attack:''' Vet'ion simply swings his weapon at the target, dealing up to 45 melee damage.
*Magic attack: Vet'ion launches three magical balls at his target, and is similar to that of the Chaos Fanatic and Crazy archaeologist's special attack. Two balls are launched randomly around the player's location while one will always hit on the player's position when he used this attack. Protect from Magic does not block or reduce its damage.
*'''Magic attack:''' Vet'ion launches three magical balls at his target, and is similar to that of the Chaos Fanatic and Crazy archaeologist's special attack. Two balls are launched randomly around the player's location while one will always hit on the player's position when he used this attack. Protect from Magic does not block or reduce its damage.


*Shock wave: Vet'ion slams the ground with his weapon. The shock wave deals damage in the surrounding area near Vet'ion, up to 45 damage. It is possible for this attack to completely miss and deal no damage to the player. Vet'ion can only use this attack once every six seconds, and will use it even if the player he is focused on is too far from him.
*'''Shock wave:''' Vet'ion slams the ground with his weapon. The shock wave deals damage in the surrounding area near Vet'ion, up to 45 damage. It is possible for this attack to completely miss and deal no damage to the player. Vet'ion can only use this attack once every six seconds, and will use it even if the player he is focused on is too far from him.
*Hellhounds: When Vet'ion reaches half health, two level 214 Skeleton hellhounds will appear next to him. In his reborn form, two level 281 Greater Skeleton Hellhounds appear instead. The hellhounds grant Vet'ion invulnerability and must be killed to damage him again. The skeletal hellhounds are basically enhanced hellhounds, possessing the hellhound's high accuracy and damage.
*'''Hellhounds:''' When Vet'ion reaches half health, two level 214 Skeleton hellhounds will appear next to him. In his reborn form, two level 281 Greater Skeleton Hellhounds appear instead. The hellhounds grant Vet'ion invulnerability and must be killed to damage him again. The skeletal hellhounds are basically enhanced hellhounds, possessing the hellhound's high accuracy and damage.
==Forms==
==Forms==
Vet'ion has two forms: a normal and reborn form. Vet'ion always spawns in his normal (purple) form. When he reaches 0 health in this form, he will yell "Do it again!!!", turning into his reborn (orange) form. There is no difference between the two forms apart from the hellhound spawns.
Vet'ion has two forms: a normal and reborn form. Vet'ion always spawns in his normal (purple) form. When he reaches 0 health in this form, he will yell "Do it again!!!", turning into his reborn (orange) form. There is no difference between the two forms apart from the hellhound spawns.
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==Suggested gear==
==Suggested gear==
{| class="wikitable  sticky-header" style=width:1850px;style=text-align:center;
{| class="wikitable  sticky-header" style=text-align:center;
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
! <center>Slot</center> !! colspan="5"|<center>Item (most effective → least effective) </center>
|-
|-
|[[File:Head slot.png|center]] || [[file:Dwarven helmet.png]] || [[File:verac's helm.png]] Verac's Helm || {{NA}} || {{NA}} || {{NA}}
|[[File:Head slot.png|center]] || [[file:Dwarven helmet.png]] || [[File:verac's helm.png]] Verac's Helm || {{NA}} || {{NA}}
|-
|-
|[[File:Neck slot.png|center]] || [[File:Salve amulet(ei).png]] Salve amulet (e) or (ei) || [[File:amulet_of_torture.png]] Amulet of Torture || [[File:amulet_of_fury.png]] Amulet of fury or [[File:amulet_of_blood_fury.png]] Amulet of blood fury || [[File:amulet_of_glory.png]] Amulet of Glory || {{NA}}
|[[File:Neck slot.png|center]] || [[File:Salve amulet(ei).png]] Salve amulet (e) or (ei) || [[File:amulet_of_torture.png]] Amulet of Torture || [[File:amulet_of_fury.png]] Amulet of fury or [[File:amulet_of_blood_fury.png]] Amulet of blood fury || [[File:amulet_of_glory.png]] Amulet of Glory
|-
|-
|[[File:Cape slot.png|center]] || [[File:Infernal cape.png]] Infernal cape || [[File:cape of legends.png]] Cape of legends || {{NA}} || {{NA}} || {{NA}}
|[[File:Cape slot.png|center]] || [[File:Infernal cape.png]] Infernal cape || [[File:cape of legends.png]] Cape of legends || {{NA}} || {{NA}}
|-
|-
|[[File:Body slot.png|center]] ||[[File:Monk's robe top.png]] Monk's Robe Top|| [[File:verac's brassard.png]] Verac's brassard || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|[[File:Body slot.png|center]] ||[[File:Monk's robe top.png]] Monk's Robe Top|| [[File:verac's brassard.png]] Verac's brassard || {{NA}} || {{NA}}
|-
|-
|[[File:Legs slot.png|center]] ||[[File:Monk's_robe.png]] Monk's Robe|| [[File:verac's plateskirt.png]] Verac's plateskirt|| {{NA}} || {{NA}} || {{NA}} || {{NA}}
|[[File:Legs slot.png|center]] ||[[File:Monk's_robe.png]] Monk's Robe|| [[File:verac's plateskirt.png]] Verac's plateskirt|| {{NA}} || {{NA}}
|-
|-
|[[File:Weapon slot.png|center]] || [[file:Viggora's chainmace.png]] Viggora's chainmace [[File:verac's flail.png]] Verac's flail || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|[[File:Weapon slot.png|center]] || [[file:Viggora's chainmace.png]] Viggora's chainmace [[File:verac's flail.png]] Verac's flail || {{NA}} || {{NA}} || {{NA}}
|-
|-
|[[File:Hands slot.png|center]] || [[File:barrows gloves.png]] Barrows gloves || {{NA}} || {{NA}}
|[[File:Hands slot.png|center]] || [[File:barrows gloves.png]] Barrows gloves || {{NA}} || {{NA}} || {{NA}}  
|-
|-
|[[File:Feet slot.png|center]] || [[File:dragon boots.png]] Dragon Boots || {{NA}} || {{NA}} || {{NA}}
|[[File:Feet slot.png|center]] || [[File:dragon boots.png]] Dragon Boots || {{NA}} || {{NA}} || {{NA}}
|-
|-
|}
|}

Latest revision as of 17:20, 15 December 2022

Vet'ion is a Zamorakian skeletal champion that resides north of the Bone Yard and south of Lava Dragon Isle, and he is the only monster to drop the ring of the gods. Like other bosses in the Wilderness, he can also drop the dragon pickaxe.

Vet'ion has two forms: the (purple) regular form and the (orange) reborn form. After he is defeated in his first form, he will go to his second form. His stats or abilities do not change between forms. If he is not killed within five minutes in his second form, he will revert to his first form with the same hit points. If he reverts after his hellhounds have been killed, the player(s) will not have to kill them a second time.

Unlike the other Wilderness bosses, Vet'ion's lethal attack has a cooldown and as such cannot be used in quick succession.

Attacks

Vet'ion has several attacks and abilities:

  • Melee attack: Vet'ion simply swings his weapon at the target, dealing up to 45 melee damage.
  • Magic attack: Vet'ion launches three magical balls at his target, and is similar to that of the Chaos Fanatic and Crazy archaeologist's special attack. Two balls are launched randomly around the player's location while one will always hit on the player's position when he used this attack. Protect from Magic does not block or reduce its damage.
  • Shock wave: Vet'ion slams the ground with his weapon. The shock wave deals damage in the surrounding area near Vet'ion, up to 45 damage. It is possible for this attack to completely miss and deal no damage to the player. Vet'ion can only use this attack once every six seconds, and will use it even if the player he is focused on is too far from him.
  • Hellhounds: When Vet'ion reaches half health, two level 214 Skeleton hellhounds will appear next to him. In his reborn form, two level 281 Greater Skeleton Hellhounds appear instead. The hellhounds grant Vet'ion invulnerability and must be killed to damage him again. The skeletal hellhounds are basically enhanced hellhounds, possessing the hellhound's high accuracy and damage.

Forms

Vet'ion has two forms: a normal and reborn form. Vet'ion always spawns in his normal (purple) form. When he reaches 0 health in this form, he will yell "Do it again!!!", turning into his reborn (orange) form. There is no difference between the two forms apart from the hellhound spawns. If hellhounds were already summoned in either form, he will not summon them again when he reaches half health

Overview

While Vet'ion has the lowest defensive modifiers out of the three bosses (-10 crush defence), Vet'ion does have a high Defence level of 395. Despite this, players will be able to hit quite frequently as long as they have 90 or higher Attack, due to his negative crush defence. Using a Bandos godsword or Dragon warhammer will help lower his Defence and make the kill smoother.

It is possible to kill Vet'ion without using safespots, but it is not recommended to do so. This is due to the fact that he is like the Kalphite Queen but far more tedious: players have to continually move to avoid being hit by his magical attacks, they are subjected to highly damaging shock waves, and have to deal with skeletal hellhounds in both his normal and reborn form.

Suggested skills

  • Hitpoints 70 (85+ Recommended)
  • Ranged 75 (85+ Recommended)
  • Strength 80 (90+ Recommended)
  • Attack 75 (85+ Recommended)
  • Defence 70 (75+ Recommended)
  • Magic 94+

Suggested gear