Difference between revisions of "Zombies"

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Surviving waves and defeating zombies earns players points which can be spent in the Zombies shop for various rewards.
Surviving waves and defeating zombies earns players points which can be spent in the Zombies shop for various rewards.


=== Rewards Shop ===
=== Zombie Rewards Shop ===
{| class="wikitable"
|-
| [[File:Zombie_Shop.png|frameless|200px]]
|
{| class="wikitable"
|+ Zombies Shop Rewards
! Item !! Cost (Zombie Marks)
|-
| Zombie Head || 50
|-
| Zombie Shirt || 50
|-
| Zombie Legs || 50
|-
| Zombie Gloves || 50
|-
| Zombie Boots || 50
|-
| Zealot's Helm || 150
|-
| Zealot's Robe Top || 150
|-
| Zealot's Robe Bottom || 150
|-
| Zealot's Boots || 150
|-
| Zombies Mark || 1
|-
| Deadman's Cape || 150
|-
| Flaming Skull || 1500
|-
| Fixed Device || 1000
|-
| Bronze Coffin || 1000
|-
| Steel Coffin || 2500
|-
| Black Coffin || 5000
|-
| Silver Coffin || 10,000
|-
| Gold Coffin || 20,000
|-
| Gold Reliq || 250
|}
|}


=== Supply Crates ===
=== Supply Crates ===

Latest revision as of 15:54, 4 August 2024

Zeah Logo.png

Zombies is an exciting custom minigame on Zeah.gg where players must survive waves of undead enemies while progressing through different stages and upgrading their equipment. This mode requires teamwork, strategy, and skill to conquer the relentless hordes.

Getting Started

To participate in the Zombies minigame, head to the designated area in the game and select the Zombies option. You will start with basic equipment and must work your way up by defeating zombies and earning points.

Initial Setup

  • Players begin with a standard Shortbow and a few chinchompas.
  • Points are earned by defeating zombies, which can be used to purchase better weapons and unlock new areas.

Gameplay Mechanics

The primary goal is to survive as many waves of zombies as possible. Each wave increases in difficulty, requiring players to continuously upgrade their gear and strategize with their team.

Weapon Upgrades

  • Weapons can be upgraded by purchasing them from the ground or trying your luck with a mystery box.
  • Crossbows have bullet penetration, allowing bolts to pass through multiple zombies.

Map Progression

  • Players start in the main hall and can unlock new areas by purchasing doors with points. Door prices range from 1,000 to 5,000 points.
  • Work together to clear zombies and move through the mansion to survive longer and access better resources.

Power-Ups

Several power-ups can be found and used during the game:

  • Max Ammo: Instantly replenish all ammo for your current weapon.
  • Carpenter: Instantly repairs all barricades.
  • Annihilation: Adds splash damage to all weapons for a short duration.
  • Nuke: Instantly kills all zombies on the map.

Rewards

Surviving waves and defeating zombies earns players points which can be spent in the Zombies shop for various rewards.

Zombie Rewards Shop

Zombie Shop.png
Zombies Shop Rewards
Item Cost (Zombie Marks)
Zombie Head 50
Zombie Shirt 50
Zombie Legs 50
Zombie Gloves 50
Zombie Boots 50
Zealot's Helm 150
Zealot's Robe Top 150
Zealot's Robe Bottom 150
Zealot's Boots 150
Zombies Mark 1
Deadman's Cape 150
Flaming Skull 1500
Fixed Device 1000
Bronze Coffin 1000
Steel Coffin 2500
Black Coffin 5000
Silver Coffin 10,000
Gold Coffin 20,000
Gold Reliq 250

Supply Crates

  • Zombie Supply Crates contain valuable items and are added to the zombies collection log.
  • Players can earn supply crates through gameplay and use them for additional resources.

Strategies and Tips

  • Coordinate with your team to cover different areas and support each other.
  • Use points wisely to unlock critical areas and upgrade your weapons early.
  • Prioritize power-ups and supply crates to enhance your survival capabilities.

Updates and Improvements

The Zombies minigame receives regular updates to balance gameplay and introduce new features:

  • Damage and accuracy of all weapons have been buffed.
  • A failsafe has been added for invisible zombies.
  • Prices in the zombies rewards shop have been significantly reduced for better accessibility.

External Links

References