Difference between revisions of "Summoning"
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|10||[[File:Spirit spider pouch.png]]||Spirit spider pouch||12.6||8||200||[[File:Gold charm.png]]||Gold charm||[[File:Spider carcass.png]]||Spider carcass||H.A.M. Hideout Entrance - Giant spider (Lvl 2), Braindeath Basement - Fever spider (Lvl 49) | |10||[[File:Spirit spider pouch.png]]||Spirit spider pouch||12.6||8||200||[[File:Gold charm.png]]||Gold charm||[[File:Spider carcass.png]]||Spider carcass||H.A.M. Hideout Entrance - Giant spider (Lvl 2), Braindeath Basement - Fever spider (Lvl 49) | ||
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|13||[[File:Thorny snail pouch.png]]||Thorny snail pouch||12.6||9||225||[[File:Gold charm.png]]||Gold charm||[[File:Thin snail.png]]||Thin snail|| | |13||[[File:Thorny snail pouch.png]]||Thorny snail pouch||12.6||9||225||[[File:Gold charm.png]]||Gold charm||[[File:Thin snail.png]]||Thin snail||Burgh de Rott - Auriel's Supplies (10), Mort Myre Swamp - Myre blamish snails (Lvl 10) | ||
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|16||[[File:Granite crab pouch.png]]||Granite crab pouch||21.6||7||175||[[File:Gold charm.png]]||Gold charm||[[File:Iron ore.png]]||Iron ore|| | |16||[[File:Granite crab pouch.png]]||Granite crab pouch||21.6||7||175||[[File:Gold charm.png]]||Gold charm||[[File:Iron ore.png]]||Iron ore||Blast furnace - Ordan the Ore Seller (100), Dorgesh-kaan - Cave goblin miner (Lvl 11), Mining iron ore | ||
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|17||[[File:Spirit mosquito pouch.png]]||Spirit mosquito pouch||46.5||1||25||[[File:Gold charm.png]]||Gold charm||[[File:Proboscis.png]]||Proboscis||Tert source here | |17||[[File:Spirit mosquito pouch.png]]||Spirit mosquito pouch||46.5||1||25||[[File:Gold charm.png]]||Gold charm||[[File:Proboscis.png]]||Proboscis||Tert source here |
Revision as of 04:39, 13 March 2022
Summoning is a skill that focuses on summoning familiars from the Spirit Plane by creating and using summoning pouches. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Familiars have a wide variety of uses, from fighting in combat to carrying items to providing invisible boosts to other skills.
Similar to Prayer, Summoning requires points to summon familiars and utilise their abilities. Summoning points are drained when Familiars are summoned. Summoning points are typically recharged by interacting with large or small obelisks. Alternatively, Summoning points may be restored through the use of Summoning potions or Super Restore Potions.
How to train
The crux of Summoning lies within two areas:
- The creation of Summoning pouches, which are imbued with the essence of familiars from the Spirit Plane.
- The creation of scrolls that enable the unique special abilities of each familiar.
Pouches
The creation of Summoning pouches is the main method of gaining experience in the Summoning skill, and are used to summon familiars. The creation of a pouch is relatively simple: it is created by infusing the appropriate items at an obelisk, and can then be used to summon a familiar. Summoning pouches are destroyed when used to summon familiars, and are not restored to the player when the familiar departs.
Scrolls
Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. Using a scroll does not use any summoning points. Instead, it uses Summoning spell points. Players must have enough points on the spell point bar to perform the action.
Scrolls are created by converting charged familiar pouches into scrolls at an obelisk. One pouch can be converted into 10 scrolls that are tied to the familiar the pouch was fused with.
Familiars
Familiars are creatures that players may summon in order to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which can be activated with Summoning scrolls. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.
In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points (similar again to Prayer points). While a familiar is out, summoning points will be slowly drained until they reach 0, again similar to prayer. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the summoning points are recharged. Summoning points must be recharged at an obelisk or a small obelisk, by using Summoning potions or Super restore potions, or with the Ardougne cloak 4 when a familiar is present.