Difference between revisions of "Chambers of Xeric"
(Created page with "==Mechanics== {{main|Chambers of Xeric/Strategies}} The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to...") |
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==Mechanics== | ==Mechanics== | ||
{{main|Chambers of Xeric/ | {{main|Chambers of Xeric/Normal mode}} | ||
To start a raid, the leader must create a team. This "team" is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid. | |||
There are two floors in a normal raid composed of puzzles/bosses and the final battle, Olm. One floor is composed of Tekton, Crab puzzle room, Ice demon, and Shamans. At the end of the first floor there is a supply room with farming patches and the necessary items required to farm potions. | |||
===Challenge Mode=== | ===Challenge Mode=== | ||
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[[File:Chambers of Xeric Challenge Mode icon.png|left|20px]] | [[File:Chambers of Xeric Challenge Mode icon.png|left|20px]] | ||
Challenge Mode is a | Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is the same throughout all Challenge modes. The raid consists of Tekton, Carb puzzle, Ice demon, Lizardman Shamans, Vanguards, Thieving room, Vesupla, Tight rope , Guardians, Vasa Nistirio, Skeletal Mystics, Mutadile and the final battle, the Great Olm. | ||
Challenge mode is the only way to obtain a[[metamorphic dust]] to reskin an [[olmlet]]. |
Revision as of 16:57, 22 August 2022
Mechanics
To start a raid, the leader must create a team. This "team" is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid.
There are two floors in a normal raid composed of puzzles/bosses and the final battle, Olm. One floor is composed of Tekton, Crab puzzle room, Ice demon, and Shamans. At the end of the first floor there is a supply room with farming patches and the necessary items required to farm potions.
Challenge Mode
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is the same throughout all Challenge modes. The raid consists of Tekton, Carb puzzle, Ice demon, Lizardman Shamans, Vanguards, Thieving room, Vesupla, Tight rope , Guardians, Vasa Nistirio, Skeletal Mystics, Mutadile and the final battle, the Great Olm.
Challenge mode is the only way to obtain ametamorphic dust to reskin an olmlet.