Update Log - 10 November 2022
Revision as of 00:44, 20 December 2022 by Mortem (talk | contribs) (Created page with "__TOC__ ==Zombies Minigame Clean up:== * Added dark portal in game for players to leave their current game. * Added a new pet to the minigame. Pet is rolled every 100 zombie kills at a 1/1000 rate. (E.G 400 Zombie kills = 1/250 chance). * Buffed damage and accuracy for all weapons across the board. * Added a new failsafe for invisible zombies. * Lowered the frequency of receiving a Max Ammo by 25%. Max Ammo will no longer reload the Thundergun. * Multiple zombies wi...")
Zombies Minigame Clean up:
- Added dark portal in game for players to leave their current game.
- Added a new pet to the minigame. Pet is rolled every 100 zombie kills at a 1/1000 rate. (E.G 400 Zombie kills = 1/250 chance).
- Buffed damage and accuracy for all weapons across the board.
- Added a new failsafe for invisible zombies.
- Lowered the frequency of receiving a Max Ammo by 25%. Max Ammo will no longer reload the Thundergun.
- Multiple zombies will now spawn per spawn tick at higher waves.
- Added a zombie supply crate table.
- Added items obtained from zombies supply crate to zombies collection log.
- Removed underwhelming bows and crossbows from mystery weapon crate.
- Heavily reduce all prices in the zombies rewards shop.
Implemented Suggestions
- Every player that attacks the WildyWyrm will now be skulled.
- When players receive a Skotizo Reaper Task they will now be able to enter Skotizo's lair without the use of a Dark Totem.
- Removed game chat spam when saving ammo while Quick Shot is active, saving runes while Double Cast or autobanking charms when Loot Collector and Charming is active.
- All participants in a Nex kill who have it assigned as a Reaper Task will now get credit towards their task.
- Revamped the items offered from the Daily Login Rewards.
- Added a timer for the altar in God Wars Dungeon.
- If a player skips a Reaper Task they will no longer have a chance at being offered that same task immediately after.
- Switched the Knives throwing animation from pre eoc to osrs.
- Added plugin for ironmen to hide other players loot (Lootable ground items).
Bug Fixes / Misc. Additions
- Logging out no longer bypasses the cooldown for clue scroll resets.
- Added a teleport option for Ice Fiends in the Teleport Nexus.
- Fixed the global 2x Dungeoneering token boost.
- Fixed a bug regarding a few Cave Horror's HP.
- Lowered Vet'ion's defence.
- Significantly lowered the respawn timer for Thermonuclear Smoke Devil.
- Players will no longer null their accounts when entering the Fight Kiln. All Kiln NPCs now have stats.
- Reduced the combat level requirement for receiving a Theatre of Blood Reaper Task down to 100.
- Using a max reaper tome no longer requires a min tome in inventory.
- Untradable items will always drop for the person who is killed in the wilderness, allowing them to run back and retrieve their untradables.
- Raids points boosts will now add 20% more points instead of reducing points by 80%. Bonus xp is now set to 25% instead of 50%.
- Salve & Salve (ei) code cleaned up. Fixed a few edge cases of effect not applying correctly or applying in cases it shouldn't.
- Adjusted the ::lockxp command to specify only combat skills are locked.
- Corrected Imbued god cape id's. They can now be combined with max capes.
- Added a ::wildywyrm command to check when the next WildyWyrm is spawning.
- Removed announcements for a few of WildyWyrm's drops for less chat spam.
- WildyWyrm will now spawn every 2 hours, on an even hour (2, 4, 6...), not on an arbitrary minute due to server restart.
- Revenant Imps will now be impacted by bracelet of ethereum's 75% damage reduction and will not be aggressive if wearing bracelet.
- Added the ability to skull with the Emblem trader in the Northern Revenant Cave.
- Dungeoneering bosses will now drop an item after death. All Dungeoneering NPC drops were converted to a new drop system.
- Fixed players sometimes not being frozen by freeze spells.
- Halloween mbox items are now tradable.
- Primary actions (such as combat or skills) are processed after all players complete their generic entity lifecycle events (like taking damage), this should eliminate issues with firing attacks after death, firing attacks at dead targets, being 'stuck' to a dead NPC for an extra tick, etc. Players lower on the world's player list (even with pid randomized) processed actions, like combat, prior to someone who might have died or even themselves should have died to an instant attack, causing inconsistencies in our combat cycling.
- Nihil shards are searchable in Grand Exchange now.
- Being skulled while killing Revenants doubles the number of drops you receive, effectively dropping rarity of drops by 50%.