Update Log - 18 March 2022

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Revision as of 02:37, 20 December 2022 by Mortem (talk | contribs) (Created page with "__TOC__ ==Zeah Runecrafting== * Corrected the Dense Essence objects so neither mines will deplete. * When active, the Endless Harvest relic will mine 2x Dense Essence straight to the inventory, it will not be auto banked. * Dense Essence blocks can be stored in Summoning Familiars that can also store Rune and Pure Essence. * When venerating the Dense Essence blocks at the Dark Altar, all Dense Essence blocks in your Inventory and Summoning Familiar will be converted to D...")
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Zeah Runecrafting

  • Corrected the Dense Essence objects so neither mines will deplete.
  • When active, the Endless Harvest relic will mine 2x Dense Essence straight to the inventory, it will not be auto banked.
  • Dense Essence blocks can be stored in Summoning Familiars that can also store Rune and Pure Essence.
  • When venerating the Dense Essence blocks at the Dark Altar, all Dense Essence blocks in your Inventory and Summoning Familiar will be converted to Dark Essence blocks.
  • A chisel is currently required to craft Dark Essence fragments from Dark Essence blocks.
  • Dark Essence Fragments are capped at 192 to accommodate for Summoning Familiar storage.
  • Players can activate Production Master to instantly convert all Dark Essence blocks into Dark Essence fragments.
  • The ability to Runecraft Blood and Soul runes via rune and pure essence has been removed.
  • Gold+ donator ranks can speak to the Arceuus NPCs around the Dark Altar, Dense Essence Mine, Blood Altar, and Soul Altar to open the Zeah RC Teleport Hub (shown below).
  • Added a hard task: 'Sacrificial!' - Runecraft some blood runes.
  • Added a hard task: 'Gingers do have souls!' - Runecraft some soul runes.
  • Added a medium task: 'Chiseled' - Chisel 100 Dark Essence blocks into some Dark Essence fragments.
  • Added a medium task: 'Dark Wizard' - Infuse 100 Dense Essence blocks with dark energy.
  • Added a medium task: 'You can't be that dense' - Mine a Dense Essence block.
  • Added a grandmaster task: 'Blood Pact' - Runecraft 50,000 blood runes.

Shooting Star Rework

  • Increased the rate of Shooting Star spawns to every 2 hours.
  • Reworded the Shooting Star announcements to be more descriptive of the Star's location.
  • Rewarded XP for being the first to find the Shooting Star now scales based on game mode.
  • Star dust now scales with Donator Rank.
  • Significantly decreased the time it takes to mine a Shooting Star solo.
  • The XP awarded per star dust is the OSRS value * 2.
  • Removed the cap for the amount of star dust you can collect.
  • Added odds to obtain the mining pet when mining Shooting Stars.
  • Reworked the Star Sprite reward drop table.
  • Implemented new Star Sprite dialogue.

Misc Changes

  • The fishing spots in the lower level of the Donator Zone no longer have an AFK timer. However, actions can still trigger random events.
  • Implemented the Squeel of Fortune with a modified loot table.
  • Implemented a daily login rewards system.
  • Revamped the ;;shops command to open a new, accurate, and user friendly interface.
  • Removed the Herblore Habitat teleport from the Teleport Nexus until the content is implemented.
  • All members in a Group Ironman team can now access their shared vault at the same time.
  • Players will now craft 40 Armadyl runes per Shard of Armadyl.
  • Added Armadyl runes to the Glacor drop table.
  • Buffed the rarity of receiving a Shard of Armadyl from Glacors from 1/10 to 1/5.

Bug Fixes

  • Group Ironmen will no longer glitch when searching the group vault then immediately opening their personal bank.
  • Implemented the missing vine interactions in the Polypore Dungeon.
  • Implemented the correct stair interactions in East Ardougne.
  • Corrected Fairy Nuff's ID for easy clue scroll interactions.
  • Added a metamorphosis option to the Smoke Devil pet.
  • Corrected Rusty Anchor bartender ID for easy clue scroll interactions.
  • Fixed a few Runecrafting animations and graphics. Specifically players being locked for longer than intended.
  • Added the mission drop table to Monkey Zombies.
  • Corrected an issue regarding the Mutated Jadinko slayer requirements and kills not counting towards the slayer task.
  • Spiritual creatures now properly count towards their slayer task. Also corrected the required slayer level to attack these NPCs.
  • Removed easy clue scrolls as a possible reward from Evil Trees.
  • Added combat stats to Mutated Jadinko babies, guards, and males.
  • Added the proper stats to Mist and Dust Battlestaves.
  • Corrected an issue causing Desert Strykewyrms to hit twice when performing their bury special attack. Also reduced their chance to bury by 50%.
  • Buffed Ganodermic Beasts.
  • Fixed an incorrect item ID for Super Ranging Potions.
  • Fixed Waterfiends dropping un-noted raw sharks.
  • Fixed Lizardman Shamans dropping un-noted runite ore.
  • Broad ammunition will now damage Kurasks and Turoths as intended.
  • All Kraken variants can no longer be killed off task.
  • Fixed functionality to the Elven Crystal Chest at home.
  • Corrected an incorrect item ID for Dragon Arrowtips on Vorkath's drop table.
  • Removed the unpassable barriers in the Lizardman Shaman temple.
  • Increased the number of Grey Chinchompa spawns.
  • Fixed an incorrect Lizardman Shaman ID.
  • Buffed the amount of Mud Runes dropped in various drop tables.
  • Added combination runes to Infernal Mage's drop table.
  • Added the Arceuus Mine teleport to the Teleport Nexus.
  • Fixed a typo for "Taverly".
  • Added a counter for the amount of Crystal Chests opened.
  • Corrected typo for the Culinary Genius's dialogue.
  • Saplings are now tradeable.
  • Updated the Enhanced Crystal Chest at home to the correct ID.
  • Corrected the Shadow Wyrm animations.
  • Corrected Nechryarch's HP and combat stats.
  • Fixed several bugs regarding the use of the GIM shared vault and personal banks.
  • Fixed a bug where the withdraw custom and withdraw X amount options were swapped while the quantity 'all' option was active in banks.
  • Toxic weapons will now inflict NPCs with Venom.
  • Staves with built in spells will now have a 90% chance to not consume a charge while Double Cast is active.