Corrupted Trio

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The Corrupted Trio is an endgame encounter on Zeah against a group of mercenaries who have been corrupted due to an experiment gone wrong. They reside in a cave north of the Falador Lodestone, and adventurers seeking the challenge should make their way there.

This page is a work in progress, and the information provided is based on early experiences with the encounter. Details may change as new strategies are discovered or balancing adjustments are made.

Overview

The Corrupted Trio consists of a Warrior, Ranger, and Mage. To start the fight, enter the cave just north outside the Falador gates. You can also use the command ;;trio to teleport directly outside the entrance. The encounter can be attempted solo or with a group.

Throughout the fight, players will take frequent corruption damage. This damage caps at 25 and is determined by the corruption charge on the portal, which increases as you are hit by the Trio’s attacks.

The Corrupted Warrior

The Corrupted Warrior is the first to spawn and aggressively chases its target. Key mechanics include:

  • Knockback Attack: The Warrior charges up a powerful knockback attack, indicated by a box around it. Move away to avoid heavy damage.
  • Corruption Slam: The Warrior slams the ground, corrupting an area of the floor. Move out of this zone immediately.
  • Attack Cycle: The Warrior follows a set pattern—starting with a cross attack, followed by three knockback attacks, and then repeating.

The Corrupted Ranger

The Corrupted Ranger specializes in ranged attacks:

  • Arrow Volley: Fires a volley of arrows at the player's location. These arrows hit multiple times and can deal high damage.
  • Avoidance Tip: The attack is telegraphed with an indicator on the ground, making it easy to dodge with proper movement.

The Corrupted Mage

The Corrupted Mage appears at the bottom edge of the arena and teleports along the bottom row.

  • Large Orb Attack: Fires a large orb upward that deals damage in a 3x3 area.
  • Multiple Orb Attack: Fires multiple orbs, leaving only one safe spot to avoid damage.
  • Corruption Effect: Standing adjacent to an orb will cause damage and increase corruption.

Encounter Mechanics

In addition to corruption and individual enemy abilities, a core mechanic of the encounter is the resurrection mechanic:

  • Simultaneous Weakened State: All three mercenaries must be weakened before any can be defeated. If one dies while the others have too much health, the fallen mercenary will be revived.
  • Recommended Strategy: Reduce all enemies to **10-15% HP** before securing any kills.
  • Spawn Order:
 * The Corrupted Warrior spawns first.  
 * The second boss spawns when the Warrior reaches 50-60% HP.  
 * The third boss spawns when the Warrior reaches 30-40% HP.  

Since the Warrior causes the most disruption, eliminating it first is advised to create more space for handling the Ranger and Mage.

Recommended Equipment

Due to the encounter's mobility requirements, ranged or magic setups are optimal. Consider the following:

Weapons:

  • Ranged is required for the Corrupted Mage due to its magic resistance.
  • Decimation.pngDecimation can be used as a primary weapon, negating the need for a magic switch, especially with the **Quickshot Relic**.
  • Twisted bow.pngTwisted bow can be effective for both the Mage and Ranger, though Decimation alone is sufficient.

Inventory:

  • Saradomin Brews are recommended for healing.
  • Anglerfish or Rocktails can be used in combination for effective recovery.
  • Soul Split + Vampyrism Aura can help offset chip damage from corruption and attack mechanics.

This encounter requires strong movement skills and efficient health management to succeed.