Update Log - 06 March 2022
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Launch Week Bug Fixes
- Corrected some incorrect item IDs in the Ardougne gem shop.
- Added missing Lizardman Shaman NPC ID to their drop table.
- Corrected the attack range for powered staves (8 tiles for accurate, 10 tiles for longrange).
- Fixed powered spells being classified as melee hits for the following weapons:
- Trident of the seas (Full).
- Trident of the seas.
- Uncharged trident.
- Trident of the swamp.
- Uncharged toxic trident.
- Sanguinesti staff.
- Dawnbringer.
- Fixed a bug regarding the "Familiar Familiar" relic.
- Corrected Bunny Ears being dropped from Marble Gargoyles to the proper item ID, Adamant platelegs.
- Implemented proper stats to Ganodermic creatures.
- Ancient shards will now be dropped at a 1/100 rate from NPCs in the Catacombs of Kourend.
- Skotizo will now always drop 1-5 ancient shards per kill.
- Flower patches now properly give 3-12 items when harvested, depending on Farming level.
- Fixed a bug regarding the Bracelet of Etherum not reducing revenant attacks by 20%.
- Increased Woodcutting timers.
- Ironmen can now pick up all Dungeoneering items aside from best in slot weaponry / gear dropped by other players.
- Fixed a bug where players could use the ;;shops command in Dungeoneering.
- Fixed an issue regarding potion creating and crushing infernal eels randomly stopping and displaying a level requirement message.
- Removed prayer potions from Chad's prayer supplies shop.
- Fixed a bug regarding the upper level Woodcutting teleport in the Donator Zone.
- Endless Harvest chat spam can now be filtered in the game channel.
- Corrected the stats to the Superior Rockslug.
- Added the 'summoned-for' mechanic for spawned NPCs such as Superior Creatures. Players can no longer attack NPCs that were summoned for other people.
- Players that receive the AFK message will then have their loyalty points reduced by 50%.
- Fight Caves NPCs will no longer stack on top of each other when they spawn at the beginning of the wave.
- Fixed 3,000 NPC respawn delays. Set the default aggression distance to 5 tiles for 5,000 different NPCs.