Update Log - 06 March 2022

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Launch Week Bug Fixes

  • Corrected some incorrect item IDs in the Ardougne gem shop.
  • Added missing Lizardman Shaman NPC ID to their drop table.
  • Corrected the attack range for powered staves (8 tiles for accurate, 10 tiles for longrange).
  • Fixed powered spells being classified as melee hits for the following weapons:
    • Trident of the seas (Full).
    • Trident of the seas.
    • Uncharged trident.
    • Trident of the swamp.
    • Uncharged toxic trident.
    • Sanguinesti staff.
    • Dawnbringer.
  • Fixed a bug regarding the "Familiar Familiar" relic.
  • Corrected Bunny Ears being dropped from Marble Gargoyles to the proper item ID, Adamant platelegs.
  • Implemented proper stats to Ganodermic creatures.
  • Ancient shards will now be dropped at a 1/100 rate from NPCs in the Catacombs of Kourend.
  • Skotizo will now always drop 1-5 ancient shards per kill.
  • Flower patches now properly give 3-12 items when harvested, depending on Farming level.
  • Fixed a bug regarding the Bracelet of Etherum not reducing revenant attacks by 20%.
  • Increased Woodcutting timers.
  • Ironmen can now pick up all Dungeoneering items aside from best in slot weaponry / gear dropped by other players.
  • Fixed a bug where players could use the ;;shops command in Dungeoneering.
  • Fixed an issue regarding potion creating and crushing infernal eels randomly stopping and displaying a level requirement message.
  • Removed prayer potions from Chad's prayer supplies shop.
  • Fixed a bug regarding the upper level Woodcutting teleport in the Donator Zone.
  • Endless Harvest chat spam can now be filtered in the game channel.
  • Corrected the stats to the Superior Rockslug.
  • Added the 'summoned-for' mechanic for spawned NPCs such as Superior Creatures. Players can no longer attack NPCs that were summoned for other people.
  • Players that receive the AFK message will then have their loyalty points reduced by 50%.
  • Fight Caves NPCs will no longer stack on top of each other when they spawn at the beginning of the wave.
  • Fixed 3,000 NPC respawn delays. Set the default aggression distance to 5 tiles for 5,000 different NPCs.