Update Log - 27 May 2022
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Guardians of The Rift
- Added the entirety of the Guardians of The Rift minigame.
- Colossal Pouches are now craftable through the combination of all other pouches with an Abyssal Needle.
- Added the Raiments of the Eye Robe set.
- Added all variants of the Abyssal Lantern.
- Added the ability to purchase Wrath Runes and Armadyl Runes with Abyssal Pearls. Also added as a reward from the Guardians of the Rift.
Woodcutting Revamp
- Additional xp is now granted if more than 1 log is chopped.
- Additional logs that are chopped will now contribute progress towards applicable tasks.
- Implemented the proper Runescape formula regarding chop success chance. Info can be found: https://runescape.wiki/w/Woodcutting#Mechanics
- Woodcutting level, axe tier, tree type, and invisible modifiers (Beaver familiar / Woodcutting Guild) now affect chop success chance.
- Added bad luck protection mechanic. Each unsuccessful chop will improve next chop chance by 10%.
- Correct stump will now spawn when chopping down 99% of trees.
- Implemented tree felling chances to match Runescape.
- Implemented tree respawn timers to match Runescape.
- DZ now has the same +7 invisible level modifier as Woodcutting guild
- All trees within DZ respawn within 5 seconds.
- Beaver familiar Special now immediately harvests 0 - 3 logs from tree which player is currently chopping.
- Bird nests have a 1/256 chance to drop each chop cycle (4 ticks) (whether chop was successful or not).
- Bird nest bonuses: 10% - Hosidius house bonus, 10% - All woodcutting cape varieties, 5% - Strung rabbit's foot.
- Bird nest will spawn on ground unless deforester relic is activated which will cause nest to go to inventory.
- Added the ability to chop Achey, Eucalyptus, Arctic Pine, and Hollow trees.
Sawmill Minigame
- Quick Contracts: Awards 4395 XP x Modifiers and 20% chance to receive lumberjack outfit piece.
- Large Contracts: Awards 8580 XP x Modifiers and 50% chance to receive lumberjack outfit piece.
Lumberjack Outfit
- 1% Bonus xp in Woodcutting per piece of outfit worn (additional 1% if wearing full outfit).
- 10% reduction in chance for a tree to deplete per piece of outfit worn (additional 10% if wearing full outfit).
Infernal Tools
- Added inventory and equipment tab interactions.
- Improved tool creation dialogue.
- Implemented tool charges for infernal axe.
- Implemented tool recharging using smouldering stone or base dragon tool.
Evil Trees
- Added descriptive examine text for evil trees. (Identifies tier and woodcutting / firemaking level requirement)
- Set all levels and xp to match RS3. Info can be found: https://runescape.wiki/w/Evil_Tree#Experience
- Modified some spawn locations to ensure there was adequate space.
- Implemented new woodcutting success calculation when chopping evil trees.
- Added ability to receive bird nests while chopping evil trees.
- Evil trees will now spawn as a seedling which needs nurtured (granting farming xp) until the tree is fully grown.
- Lit fires will last for the duration of a stage of damage (Stage 1: Full Health, Stage 2: 50% Health, Stage 3: 25% Health)
- At the end of each damage stage any lit fire will be extinguished.
- Lit fires will deal damage to the evil tree every 4 ticks adding to the reward percentage of whichever player lit the fire.
- Players are limited to setting 2 fires per stage of damage.
- Added donator benefit which increases max reward percentage. (No rank: 100%, Twisted Rank: 200%)
- GP: Tree WC level Req * Reward % * 300
- Noted Logs: Reward % + (0 - 25)
- Seed Bird Nests: Scales based on Reward % and Evil tree tier
- If >= 100% Reward: 20% of receiving (Flame gloves / Ring of Fire / Inferno Adze) if full outfit is owned player will receive a crystal key.
- First tree will spawn 90 minutes after server start up.
- Subsequent trees will spawn every 2 hours.
- If >= 100% Reward: Player will receive Evil tree buff for a duration depending on tree tier. Info can be found: https://runescape.wiki/w/Evil_Tree#Maximum_rewards
- Added timer overlay for evil tree buff.
- Buff will double logs and automatically bank them while woodcutting (like endless harvest).
Evil Tree Command (;;eviltree / ;;et)
- If no tree is spawned, displays time until next tree.
- If tree is spawned, displays location, and provides option to teleport to tree (if gold donator rank or higher).
Muttadile Chamber Meat Tree
- Meat tree HP now properly scales to raid team's total woodcutting level x 5.
- Removed any effects of hatchet tier on damage dealt to meat tree.
- While woodcutting meat tree, every 2 ticks damage is dealt from a range of 0 to the players woodcutting level.
- Muttadile will eat the meat tree if HP <40% and more than 15 seconds since it last healed.
- When eating tree, Muttadile will eat 3 times, healing up to 90% of its health (amount healed is done as damage to meat tree).
- If Muttadile is unable to get to meat tree, it will lose interest in eating after 15 seconds.
Ents
- Fixed the ability to chop Ent carcasses.
- Significantly decreased time it takes to chop logs from Ent carcass.
- Decreased timer for carcass to despawn from 3 mins to 1 min.
- Decreased respawn timer from 2 minutes to 30 seconds.
Jadinko Lair
- Fixed interactions to enter and exit the Lair.
- Corrected vine spawn types throughout the Lair.
Shooting Stars
- Added descriptive examine text for shooting stars. (Identifies tier and mining level requirement).
- Mining action will no longer be interrupted when the shooting star degrades to a lower tier.
- Stream lined dialogue to get to exchanging star dust.
- Using star dust on star sprite will skip to exchanging star dust dialogue.
- When turning in star dust, 5 minutes of the shooting star buff will be granted per 200 dusts turned in (Max of 30 minutes).
- Added timer overlay for shooting star buff.
- First star will spawn 30 minutes after server start up.
- Subsequent stars will spawn every 2 hours.
Shooting Star Command (;;star)
- If no star is spawned, displays time until next star.
- If star is spawned, displays location, and provides option to teleport to star (if gold donator rank or higher).
- If star sprite is spawned, provides option to teleport to star sprite (no rank required).
The Colosseum
- Implemented a custom map: The Colosseum.
- The Colosseum will be the new zone for staff held events.
Miscellaneous
- Disabled the Eastertodt Boss.
- Removed Crocodiles and Desert Lizards as a slayer task.
- Magic spell accuracy now rolls against the targets magic level instead of defence level.
- Twisted bow accuracy now rolls against target magic level instead of defence level.
- Increased the price to access Nex Instance to 10m.
- Rewrote head turn prioritization for The Great Olm. He will now fire an attack before turning if he turns to a side and immediately needs to turn again.
- Olm will now correctly turn based on player positions in the 3 zones (Olm will no longer turn for close targets).
- Spellbook icons (sprites) have been converted to OSRS.
- Surge spells now require the OSRS wrath runes rather than pre-eoc runes. Wrath runes can now be purchased from the Guardians of the Rift rewards shop or received as a drop from Vorkath.