Difference between revisions of "Amulet of blood fury"

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[[File:Amulet of blood fury detail.png|100px|thumb|left]]
{{Infobox Item
The '''amulet of blood fury''' is an amulet of fury temporarily enhanced with a blood shard, granting a passive chance for life leech on melee attacks. When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal.
| name            = Amulet of blood fury
| image          = [[File:Amulet of blood fury.png|32x32px]]
| type            = Amulet
| slot            = Neck
| attack_stab    = +10
| attack_slash    = +10
| attack_crush    = +10
| attack_magic    = +10
| attack_ranged  = +10
| defence_stab    = +15
| defence_slash  = +15
| defence_crush  = +15
| defence_magic  = +15
| defence_ranged  = +15
| strength        = +8
| ranged_strength = +0
| magic_damage    = +0%
| prayer          = +5
}}


Once created, the amulet has 10,000 charges. Additional blood shards can be used to charge the amulet up to a maximum of 30,000 charges. A charge is depleted for every successful hit regardless of whether the amulet's effect triggers.For weapons that hit multiple times per attack (such as scythe of vitur), it may consume multiple charges per swing. When it runs out of charges, the blood shard breaks, leaving the player with only the amulet of fury.
The Amulet of blood fury is created by using a Blood shard on an Amulet of fury. This process can be reverted at any time, returning both the Amulet of fury and the Blood shard.


Depending on the opponent's Defence, with a four tick weapon (such as the abyssal whip or a Ghrazi rapier), one shard will last for approximately seven hours of sustained combat before depleting; with a five tick weapon (such as a leaf-bladed battleaxe), one shard will last approximately eight and a half hours. The total health that a fully charged amulet will heal is approximately the player's maximum hit multiplied by 300: for example, with a setup with a maximum hit of 50, the amulet will heal 15,000 hit points on average before breaking.
The main source of Blood shards is by purchasing them from the [[Reaper]] store for 1000 Reaper points.
One Blood shard can obtained as a reward for completing the Klause's Evisceration Master task. Two more can be obtained as a reward for completing the [[Vanstrom Klause]] collection log.


When killed by another player and the amulet of blood fury is not one of the items protected on death, the amulet is converted to a normal amulet of fury; the blood shard and any remaining charges are lost.
 
=== Passive Effect ===
When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal.
 
The Amulet does not consume charges.

Latest revision as of 12:23, 6 April 2025

Amulet of blood fury
Amulet of blood fury.png
Type Amulet
Slot Neck
Attack Bonuses
Stab +10
Slash +10
Crush +10
Magic +10
Ranged +10
Defence Bonuses
Stab +15
Slash +15
Crush +15
Magic +15
Ranged +15
Other Bonuses
Strength +8
Ranged Strength +0
Magic Damage +0%%
Prayer +5

The Amulet of blood fury is created by using a Blood shard on an Amulet of fury. This process can be reverted at any time, returning both the Amulet of fury and the Blood shard.

The main source of Blood shards is by purchasing them from the Reaper store for 1000 Reaper points. One Blood shard can obtained as a reward for completing the Klause's Evisceration Master task. Two more can be obtained as a reward for completing the Vanstrom Klause collection log.


Passive Effect

When dealing melee damage, the amulet grants a passive 20% chance to heal 30% of the damage dealt on any hit. On average, players will heal for roughly 6% of the melee damage they deal.

The Amulet does not consume charges.