Difference between revisions of "Firemaking"

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(Created page with "'''Firemaking''' is an artisan skill that is used to burn logs to create a fire, often to cook raw food on the spot. Training Firemaking also allows players to use light sources when exploring dark environments. Firemaking is the companion skill of Woodcutting in the sense that logs obtained from Woodcutting can also be burned to train Firemaking. As players level up, they gain the ability to burn better logs and use more efficient light s...")
 
 
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'''Firemaking''' is an artisan [[skill]] that is used to burn [[log]]s to create a [[fire]], often to [[Cooking|cook]] raw food on the spot. Training Firemaking also allows players to use [[light source]]s when exploring dark environments. Firemaking is the companion skill of [[Woodcutting]] in the sense that logs obtained from Woodcutting can also be burned to train Firemaking. As players level up, they gain the ability to burn better logs and use more efficient light sources.
{{SCP|Firemaking}}'''Firemaking''' is an artisan skill that is used to burn logs to create a fire, often to [[Cooking|cook]] raw food on the spot. Training Firemaking also allows players to use light sources when exploring dark environments. Firemaking is the companion skill of [[Woodcutting]] in the sense that logs obtained from Woodcutting can also be burned to train Firemaking. As players level up, they gain the ability to burn better logs and use more efficient light sources.


==Basics of Firemaking==
==Basics of Firemaking==
To make a [[fire]], players need any [[Log (disambiguation)|log]] and a [[Tinderbox]]. Alternatively, they may ignite a fire with a bow (barbarian training required), or a [[Pyrelord]] (requiring 46 [[Summoning]])
To make a fire, players need any logs and a Tinderbox. Alternatively, they may ignite a fire with a bow (barbarian training required), or a Pyrelord (requiring 46 [[Summoning]])


[[Woodcutting|Cutting trees]] generates logs, though players can alternatively acquire them from the [[Grand Exchange]], or (rarely) as monster drops. After [[Barbarian Training]], bows can start fires, excluding the [[Ogre bow]], [[Ogre comp bow]], [[Dark bow]], and [[Crystal bow]]. The player can procure a tinderbox in the general store, such as those in [[Varrock]], [[Falador]] and [[Lumbridge]], for 1 [[Coins|coin]]. They can also be taken as a free sample from the Lumbridge general store.
[[Woodcutting|Cutting trees]] generates logs, though players can alternatively acquire them from the Grand Exchange, or (rarely) as monster drops. Bows can start fires, excluding the Ogre bow, ogre comp bow, dark bow and crystal bow. The player can procure a tinderbox in the general store, such as those in Varrock, Falador and Lumbridge for 1 coin. They can also be taken as a free sample from the Lumbridge general store.


To burn a log, the player may:
To burn a log, the player may:
* Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
* Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
* With a tinderbox on the [[tool belt]] by right clicking the log in the inventory and clicking the 'Light' option.
* With a tinderbox on the tool belt by right clicking the log in the inventory and clicking the 'Light' option.
* Drop the log, then right click the log and select the 'light log' option.
* Drop the log, then right click the log and select the 'light log' option.
* Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
* Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
* Using a bow on the log causes the log to drop and kindles a fire.
* Using a bow on the log causes the log to drop and kindles a fire.
* Using a log on a [[Pyrelord]] familiar. It requires level 46 [[Summoning]].
* Using a log on a Pyrelord familiar. It requires level 46 [[Summoning]].


Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.
Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.


Before [[bonfire]]s were introduced, players would often travel to a large area, such as the Grand Exchange, and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire. The chat box would say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs." A bonfire now allows players to add logs to an existing fire and quickly gain experience with minimal clicking.
Before bonfires were introduced, players would often travel to a large area, such as the Grand Exchange, and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire. The chat box would say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs." A bonfire now allows players to add logs to an existing fire and quickly gain experience with minimal clicking.  
 
Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in [[Draynor]]. Conversely, open doors do not obstruct firemaking. The [[Grand Exchange]] imposes a final restriction in that players must light fires at least 2 squares away from the desks .


Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not obstruct firemaking.
==Training Firemaking==
===Levels 1 to 99===
The most consistant Firemaking experience is gained by burning the highest-tier log available. Once you have lit a fire, you can simply add logs to the fire to gain Firemaking experience. This is a very slow and AFK process, which makes Firemaking one of the easier skills available on Zeah
==Logs==
==Logs==
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, [[Yew logs]] do not necessarily burn longer than [[Logs|normal logs]].
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, yew logs do not necessarily burn longer than normal logs


{| class="wikitable"
{| class="wikitable"
!Log
!Log
!Level
!Level
![[Experience]]
!Experience
!Obtained from
!Obtained from
!Other uses
!Other uses
!Notes
!Notes
|-
|-
|[[File:Logs.png|Logs]]<br />[[Logs|Normal]]
|[[File:Regular logs.png|Logs]]<br />[[Logs|Normal]]
|1
|1
|40
|40
|[[Dead tree|Dead/dying trees]], [[Evergreen|Evergreen Trees]], and [[Tree|Normal Trees]].
|[[Dead tree|Dead/dying trees]], [[Evergreen|Evergreen Trees]], and [[Tree|Normal Trees]].
|Players often fletch arrow shafts, or improve their [[Player-owned house|houses]] by constructing new furnishings. In addition, using [[Gnomish firelighters|coloured firelighter]] on the resulting fire changes its colour.
|Players often fletch arrow shafts, or improve their [[Player-owned house|houses]] by constructing new furnishings. In addition, using [[Gnomish firelighters|coloured firelighter]] on the resulting fire changes its colour.
|With the [[Seers' headband]] two logs can be obtained from a single tree. Players can find these trees throughout RuneScape.
|{{NA}}
|-
|-
|[[File:Achey tree logs.png|Achey logs]]<br />[[Achey tree logs|Achey]] {{(m)}}
|[[File:Achey tree logs.png|Achey logs]]<br />[[Achey tree logs|Achey]]
|1
|1
|40
|40
|[[Achey tree]]
|[[Achey tree]]
|Players use Achey logs in the [[member]]'s only quest [[Big Chompy Bird Hunting]], and to make Ogre bows and arrows.
|{{NA}}
|Only one log is obtained from the tree before felling.
|Only one log is obtained from the tree before felling.
|-
|-
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|[[Oak tree]]
|[[Oak tree]]
|Like normal logs, [[Construction]] and [[fletching]] tend to expend Oak logs.
|Like normal logs, [[Construction]] and [[fletching]] tend to expend Oak logs.
|Many logs are received before the tree falls.
|{{NA}}
|-
|-
|[[File:Willow logs.png|Willow logs]]<br />[[Willow logs|Willow]]
|[[File:Willow logs.png|Willow logs]]<br />[[Willow logs|Willow]]
Line 57: Line 59:
|[[Willow tree]]
|[[Willow tree]]
|Players can use Willow logs in [[Fletching]].
|Players can use Willow logs in [[Fletching]].
|
|{{NA}}
|-
|-
|[[File:Teak logs.png|Teak logs]]<br />[[Teak logs|Teak]]  
|[[File:Teak logs.png|Teak logs]]<br />[[Teak logs|Teak]]  
Line 64: Line 66:
|[[Teak tree]]
|[[Teak tree]]
|By talking to the [[Sawmill operator]], players can turn teak into planks, primarily for use in [[construction]].
|By talking to the [[Sawmill operator]], players can turn teak into planks, primarily for use in [[construction]].
|
|{{NA}}
|-
|-
|[[File:Arctic pine logs.png|Arctic pine logs]]<br />[[Arctic pine logs|Arctic pine]] {{(m)}}
|[[File:Arctic pine logs.png|Arctic pine logs]]<br />[[Arctic pine logs|Arctic pine]]  
|42
|42
|125
|125
|[[Arctic pine]]
|[[Arctic pine]]
|Players can use Arctic pine logs to create [[Fremennik roundshield]]s, and can split the logs on a stump for woodcutting experience.
|These are found north of Neitiznot and Jatiszo
|
|{{NA}}
|-
|-
|[[File:Maple logs.png|Maple logs]]<br />[[Maple logs|Maple]]
|[[File:Maple logs.png|Maple logs]]<br />[[Maple logs|Maple]]
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|[[Maple tree]]
|[[Maple tree]]
|Players can use Maple logs in [[Fletching]].
|Players can use Maple logs in [[Fletching]].
|[[free-to-play|Free players]] can burn Maple logs[[free-to-play|,]] and can now cut them following the Dungeoneering update on 19 July 2010.
|{{NA}}
|-
|[[File:Acadia logs.png|Acadia logs]]<br />[[Acadia logs|Acadia]] {{(m)}}
|47
|140
|[[Acadia tree]]
|Possible item needed in [[City Quest]]
|
|-
|-
|[[File:Mahogany logs.png|Mahogany logs]]<br />[[Mahogany logs|Mahogany]]
|[[File:Mahogany logs.png|Mahogany logs]]<br />[[Mahogany logs|Mahogany]]
Line 92: Line 87:
|[[Mahogany tree]]
|[[Mahogany tree]]
|Burning them is not recommended—except while power training in the [[Hardwood Grove]]—as [[Construction]] consumes great quantities of [[mahogany planks]].
|Burning them is not recommended—except while power training in the [[Hardwood Grove]]—as [[Construction]] consumes great quantities of [[mahogany planks]].
|
|{{NA}}
|-
|-
|[[File:Eucalyptus logs.png|Eucalyptus logs]]<br />[[Eucalyptus logs|Eucalyptus]] {{(m)}}
|[[File:Eucalyptus logs.png|Eucalyptus logs]]<br />[[Eucalyptus logs|Eucalyptus]]
|58
|58
|193.5
|193.5
Line 106: Line 101:
|[[Yew tree]]
|[[Yew tree]]
|Players can use Yew logs in [[Fletching]].
|Players can use Yew logs in [[Fletching]].
|
|{{NA}}
|-
|-
|[[File:Magic logs.png|Magic logs]]<br />[[Magic logs|Magic]]
|[[File:Magic logs.png|Magic logs]]<br />[[Magic logs|Magic]]
Line 113: Line 108:
|[[Magic tree]]
|[[Magic tree]]
|Due to the difficulty of cutting these trees, players typically refrain from lighting Magic logs and prefer to sell them, [[fletching|fletch]] them, or use them for cremating [[Fiyr remains]].
|Due to the difficulty of cutting these trees, players typically refrain from lighting Magic logs and prefer to sell them, [[fletching|fletch]] them, or use them for cremating [[Fiyr remains]].
|Magic logs can be used for Firemaking training by free players after an update on 9 October 2017.
|{{NA}}
|-
|[[File:Corrupted magic logs.png|Corrupted magic logs]]<br />[[Corrupted magic logs|Corrupted magic]] {{(m)}}
|75
|319
|[[Corrupted creature]]
|Players can use Corrupted magic logs in [[Fletching]].
|
|-
|-
|[[File:Blisterwood logs.png|Blisterwood logs]]<br />[[Blisterwood logs|Blisterwood]] {{(m)}}
|[[File:Blisterwood logs.png|Blisterwood logs]]<br />[[Blisterwood logs|Blisterwood]]
|76
|76
|303.8
|303.8
Line 129: Line 117:
|Blisterwood logs cannot be used to cremate vyres or shades.
|Blisterwood logs cannot be used to cremate vyres or shades.
|-
|-
|[[File:Cursed magic logs.png|Cursed magic logs]]<br />[[Cursed magic logs|Cursed magic]] {{(m)}}
|[[File:Curly root.png|Curly root]][[Curly root]]
|82
|303.8
|[[Cursed Magic Tree]] in the [[Spirit Realm]]
|Players rarely use these logs for experience.
|If taken back through the portal, they become [[magic logs]] (see above). While in the Spirit Realm players cannot fletch them or turn them into pyre logs. These logs burn with a white flame.
|-
|[[File:Curly root.png|Curly root]][[Curly root]] {{(m)}}
|83
|83
|378.7
|378.7
Line 143: Line 124:
|Players cannot trade Curly roots, and can cut and burn them in the [[Jadinko Lair]]. Chopping jade roots requires 83 Woodcutting. Adding additional roots to the fire doesn't require a tinderbox.
|Players cannot trade Curly roots, and can cut and burn them in the [[Jadinko Lair]]. Chopping jade roots requires 83 Woodcutting. Adding additional roots to the fire doesn't require a tinderbox.
|-
|-
|[[File:Elder logs.png|Elder logs]]<br />[[Elder logs|Elder]] {{(m)}}
|[[File:Redwood logs.png|Redwood logs]][[Redwood logs]]
|90
|83
|450
|378.7
|[[Elder tree]]
|Jade root
|Due to the difficulty of cutting these trees or its expensive price, players typically refrain from lighting Elder logs and prefer to sell them or [[fletching|fletch]] them.
|Players can use Redwood logs in [[Fletching]].
|Elder trees can only be found from 10 places around Gielinor and the tree will become depleted after 5 minutes of continuous chopping. The player will have to move to a different place as it is instanced in all worlds and will regrow after 10 minutes of in-game time.
|{{NA}}
|-
|[[File:Driftwood.png|Driftwood]]<br />[[Driftwood]] {{(m)}}
|92
|454
|[[Uncharted Isles]]
|5 of these are required for [[Flag Fall]] and 10 for [[Jed Hunter]].
|These are not cut from trees, but found washed ashore on Uncharted Isles. Due to the difficulty of collecting a large number of these, Driftwood is more of an extra than a proper training method.
|}
|}
==Bonfires==
==Bonfires==
{{Main|Bonfire}}
Bonfires are a training method that allow for a player to add additional logs to a fire that they or another player has made. Doing so grants the player more experience. Multiple players can add to the bonfire to increase the experience multiplier. As you level up, the amount of experience gained from each log added to [[Bonfires]] increases slightly. Once the player has chosen to add logs to the bonfire, logs will continue to be added automatically, thus making it an easier training method. Players can also receive a boost to their maximum life points from the warmth of the fire. In addition, there is a possibility of releasing [[fire spirits]] from logs added to the bonfire that will reward players with items once freed.
Bonfires are a training method announced in the [[Update:Behind the Scenes - May (2012)|May 2012 Behind the Scenes]] and added to the game on [[10 May]] [[2012]] in the [[Update:Bonfires|Bonfires Update]], that allow for a player to add additional logs to a fire that they or another player has made. Doing so grants the player more experience. Multiple players can add to the bonfire to increase the experience multiplier. As you level up, the amount of experience gained from each log added to [[Bonfires]] increases slightly. Once the player has chosen to add logs to the bonfire, logs will continue to be added automatically, thus making it an easier training method. Players can also receive a boost to their maximum life points from the warmth of the fire. In addition, there is a possibility of releasing [[fire spirits]] from logs added to the bonfire that will reward players with items once freed.

Latest revision as of 19:52, 22 August 2022

Firemaking Firemaking is an artisan skill that is used to burn logs to create a fire, often to cook raw food on the spot. Training Firemaking also allows players to use light sources when exploring dark environments. Firemaking is the companion skill of Woodcutting in the sense that logs obtained from Woodcutting can also be burned to train Firemaking. As players level up, they gain the ability to burn better logs and use more efficient light sources.

Basics of Firemaking

To make a fire, players need any logs and a Tinderbox. Alternatively, they may ignite a fire with a bow (barbarian training required), or a Pyrelord (requiring 46 Summoning)

Cutting trees generates logs, though players can alternatively acquire them from the Grand Exchange, or (rarely) as monster drops. Bows can start fires, excluding the Ogre bow, ogre comp bow, dark bow and crystal bow. The player can procure a tinderbox in the general store, such as those in Varrock, Falador and Lumbridge for 1 coin. They can also be taken as a free sample from the Lumbridge general store.

To burn a log, the player may:

  • Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
  • With a tinderbox on the tool belt by right clicking the log in the inventory and clicking the 'Light' option.
  • Drop the log, then right click the log and select the 'light log' option.
  • Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
  • Using a bow on the log causes the log to drop and kindles a fire.
  • Using a log on a Pyrelord familiar. It requires level 46 Summoning.

Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.

Before bonfires were introduced, players would often travel to a large area, such as the Grand Exchange, and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire. The chat box would say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs." A bonfire now allows players to add logs to an existing fire and quickly gain experience with minimal clicking.

Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not obstruct firemaking.

Training Firemaking

Levels 1 to 99

The most consistant Firemaking experience is gained by burning the highest-tier log available. Once you have lit a fire, you can simply add logs to the fire to gain Firemaking experience. This is a very slow and AFK process, which makes Firemaking one of the easier skills available on Zeah

Logs

Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, yew logs do not necessarily burn longer than normal logs

Log Level Experience Obtained from Other uses Notes
Logs
Normal
1 40 Dead/dying trees, Evergreen Trees, and Normal Trees. Players often fletch arrow shafts, or improve their houses by constructing new furnishings. In addition, using coloured firelighter on the resulting fire changes its colour. N/A
Achey logs
Achey
1 40 Achey tree N/A Only one log is obtained from the tree before felling.
Oak logs
Oak
15 60 Oak tree Like normal logs, Construction and fletching tend to expend Oak logs. N/A
Willow logs
Willow
30 90 Willow tree Players can use Willow logs in Fletching. N/A
Teak logs
Teak
35 105 Teak tree By talking to the Sawmill operator, players can turn teak into planks, primarily for use in construction. N/A
Arctic pine logs
Arctic pine
42 125 Arctic pine These are found north of Neitiznot and Jatiszo N/A
Maple logs
Maple
45 135.5 Maple tree Players can use Maple logs in Fletching. N/A
Mahogany logs
Mahogany
50 157.5 Mahogany tree Burning them is not recommended—except while power training in the Hardwood Grove—as Construction consumes great quantities of mahogany planks. N/A
Eucalyptus logs
Eucalyptus
58 193.5 Eucalyptus tree Eucalyptus logs serve no purpose other than firemaking and a handful of quests. Players can only obtain them near Oo'glog.
Yew logs
Yew
60 202.5 Yew tree Players can use Yew logs in Fletching. N/A
Magic logs
Magic
75 303.8 Magic tree Due to the difficulty of cutting these trees, players typically refrain from lighting Magic logs and prefer to sell them, fletch them, or use them for cremating Fiyr remains. N/A
Blisterwood logs
Blisterwood
76 303.8 Blisterwood Tree Players can find the Blisterwood tree in the Arboretum of Darkmeyer. Blisterwood logs cannot be used to cremate vyres or shades.
Curly rootCurly root 83 378.7 Jade root They have no other use besides firemaking. Players cannot trade Curly roots, and can cut and burn them in the Jadinko Lair. Chopping jade roots requires 83 Woodcutting. Adding additional roots to the fire doesn't require a tinderbox.
Redwood logsRedwood logs 83 378.7 Jade root Players can use Redwood logs in Fletching. N/A

Bonfires

Bonfires are a training method that allow for a player to add additional logs to a fire that they or another player has made. Doing so grants the player more experience. Multiple players can add to the bonfire to increase the experience multiplier. As you level up, the amount of experience gained from each log added to Bonfires increases slightly. Once the player has chosen to add logs to the bonfire, logs will continue to be added automatically, thus making it an easier training method. Players can also receive a boost to their maximum life points from the warmth of the fire. In addition, there is a possibility of releasing fire spirits from logs added to the bonfire that will reward players with items once freed.