Difference between revisions of "Chambers of Xeric"

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==Mechanics==
The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be.
===Osrs mode===
 
:'''There is a [[Chambers_of_Xeric/Strategies|Strategy Guide]] for the Normal Mode of this raid.'''
[[File:8zhfnjrqcvh01.png|380px|thumb|<center>A group of players fighting the Great Olm.]]
 
 
__TOC__
 
<br>
<br>
<br>
 
== Recommened Stats ==
 
*{{SCP|Defence}} 90+ Defence
*{{SCP|Strength}} 90+ Strength
*{{SCP|Attack}} 90+ Attack
*{{SCP|Ranged}} 90+ Range
*{{SCP|Magic}} 90+ Magic
*{{SCP|HP}} 90+ Hitpoints
*{{SCP|Prayer|70+}} with '''Piety''' unlocked. {{SCP|Prayer|74+}} unlocks '''Rigour''' and {{SCP|Prayer|77+}} unlocks '''Augury''' that are highly beneficial.
*{{SCP|Woodcutting}} 70+ Woodcutting
*{{SCP|Farming|55+}} if you are going to make supplies.
*{{SCP|Herblore|78+}} to make Xeric Aid's. {{SCP|Herblore|90+}} to make Overload+.
 
==Equipment==
===Setups===
 
==Normal Mode==
 
Chambers of Xeric Osrs/Normal mode
Chambers of Xeric Osrs/Normal mode


To start a raid, the leader must create a team. This "team" is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid.
To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name.
 
There are two floors in a normal raid composed of puzzles/bosses and the final battle, Olm. One floor is composed of Tekton, Crab puzzle room, Ice demon, and Shamans. At the end of the first floor there is a supply room with farming patches and the necessary items required to farm potions.


===Challenge Mode===
There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], and a resource room to make supplies. The second and final floor houses the final battle with the [[Great Olm]].
[[File:Coxmass.png|300px|thumb|<center>30+ players taking on Chambers of Xeric</center>]]
==Challenge Mode==
Chambers of Xeric/Challenge Mode
Chambers of Xeric/Challenge Mode


Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is the same throughout all Challenge modes. The raid consists of Tekton, Carb puzzle, Ice demon, Lizardman Shamans, Vanguards, Thieving room, Vesupla, Tight rope , Guardians, Vasa Nistirio, Skeletal Mystics, Mutadile and the final battle, the Great Olm.
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a '''[[metamorphic dust]]''' to reskin an '''[[olmlet]]'''.


Challenge mode is the only way to obtain a [[metamorphic dust]] to reskin an [[olmlet]].
*Top level: [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], resource room
*Middle level: [[Vanguard]]s, [[Corrupted scavenger|Thieving room]], [[Scavenger beast]]s, [[Vespula]], resource room, [[Chambers of Xeric/Strategies#Tightrope|Tightrope room]]
*Lower level: [[Guardian (Chambers of Xeric)|Guardians]], [[Vasa Nistirio]], [[Scavenger beast]]s, [[Skeletal mystic]]s, [[Muttadile]]s, resource room

Latest revision as of 07:41, 16 May 2023

The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be.

There is a Strategy Guide for the Normal Mode of this raid.
A group of players fighting the Great Olm.





Recommened Stats

  • Defence 90+ Defence
  • Strength 90+ Strength
  • Attack 90+ Attack
  • Ranged 90+ Range
  • Magic 90+ Magic
  • Skills 90+ Hitpoints
  • Prayer 70+ with Piety unlocked. Prayer 74+ unlocks Rigour and Prayer 77+ unlocks Augury that are highly beneficial.
  • Woodcutting 70+ Woodcutting
  • Farming 55+ if you are going to make supplies.
  • Herblore 78+ to make Xeric Aid's. Herblore 90+ to make Overload+.

Equipment

Setups

Normal Mode

Chambers of Xeric Osrs/Normal mode

To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name.

There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of Tekton, Jewelled Crabs, Scavenger beasts, Ice demon, Lizardman shamans, and a resource room to make supplies. The second and final floor houses the final battle with the Great Olm.

30+ players taking on Chambers of Xeric

Challenge Mode

Chambers of Xeric/Challenge Mode

Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a metamorphic dust to reskin an olmlet.