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'''The Corrupted Trio''' is an endgame encounter on Zeah against a group of mercenaries who have been corrupted as a result of an experiment gone wrong. They reside in a cave to the north of the Falador Lodestone and you should make your way there if you wish to take on the challenge.
'''The Corrupted Trio''' is an endgame encounter on Zeah against a group of mercenaries who have been corrupted due to an experiment gone wrong. They reside in a cave north of the Falador Lodestone, and adventurers seeking the challenge should make their way there.


This is of course a WIP and the information in this page is based on early experiences with the encounter and is subject to change if new strategies are found or if balancing changes are made.
This page is a work in progress, and the information provided is based on early experiences with the encounter. Details may change as new strategies are discovered or balancing adjustments are made.


==Overview==
== Overview ==
The Corrupted Trio is a challenging encounter against a Warrior, Ranger and a Mage. To start the fight, enter the cave just north outside the Falador gates. Typing ;;trio will teleport you outside of the entrance. You can do this alone or with a team of friends.  
The Corrupted Trio consists of a Warrior, Ranger, and Mage. To start the fight, enter the cave just north outside the Falador gates. You can also use the command <code>;;trio</code> to teleport directly outside the entrance. The encounter can be attempted solo or with a group.


During the encounter with the Corrupted Trio, you'll be taking frequent corruption damage. This caps at 25 corruption damage and is determined by the corruption charge on the portal which increases as you are hit by the Trio's attacks.
Throughout the fight, players will take frequent corruption damage. This damage caps at 25 and is determined by the corruption charge on the portal, which increases as you are hit by the Trio’s attacks.


===The Corrupted Warrior===
=== The Corrupted Warrior ===
The Corrupted Warrior will always spawn first and will chase after it's target. It will charge up a knockback attack indicated by a box around it. Move away from this or it can deal heavy damage. It will also slam at the ground underneath you, corrupting an area of the floor. Move away from this as soon as possible. The warrior will start with his cross attack, followed by 3 knockback attacks. This will cycle for the rest of the fight.
The Corrupted Warrior is the first to spawn and aggressively chases its target. Key mechanics include:


===The Corrupted Ranger===
* **Knockback Attack:** The Warrior charges up a powerful knockback attack, indicated by a box around it. Move away to avoid heavy damage.
The Corrupted Ranger fires a volley of arrows down on your location that can hit fairly high multiple times. This is fairly simple to dodge as you should see the indicator on the floor of where it will hit.
* **Corruption Slam:** The Warrior slams the ground, corrupting an area of the floor. Move out of this zone immediately.
* **Attack Cycle:** The Warrior follows a set pattern—starting with a cross attack, followed by three knockback attacks, and then repeating.


===The Corrupted Mage===
=== The Corrupted Ranger ===
The Corrupted Mage appears at the bottom edge of the arena and teleports along that bottom row. He will usually fire one large orb up the arena that damages in a 3x3 area around it. This fires from his current location. Alternatively he may fire several at once, leaving only one safespot to dodge through unharmed.
The Corrupted Ranger specializes in ranged attacks:
When dodging the orbs, you must leave a space between you and the orb. Being adjacent will have you take damage and increase the corruption.


* **Arrow Volley:** Fires a volley of arrows at the player's location. These arrows hit multiple times and can deal high damage.
* **Avoidance Tip:** The attack is telegraphed with an indicator on the ground, making it easy to dodge with proper movement.


==Encounter Mechanics==
=== The Corrupted Mage ===
The Corrupted Mage appears at the bottom edge of the arena and teleports along the bottom row.


In addition to the corruption and individual enemy mechanics, the trio must all be weakened before you can kill one. If any of the trio aren't low enough, they'll be able to resurrect their fallen companion.
* **Large Orb Attack:** Fires a large orb upward that deals damage in a 3x3 area.
Drop all three mercenaries to 10-15% before finishing any of them off.
* **Multiple Orb Attack:** Fires multiple orbs, leaving only one safe spot to avoid damage.
* **Corruption Effect:** Standing adjacent to an orb will cause damage and increase corruption.


The fight always begins with the Corrupted Warrior appearing first. He will then spawn one of the other two when he reaches 50-60% health, and the third boss appears at around 30-40%.
== Encounter Mechanics ==
In addition to corruption and individual enemy abilities, a core mechanic of the encounter is the resurrection mechanic:


Since the Warrior causes the most trouble during the fight it's advantageous to kill him first. This should free up a lot of space in the room to focus on the Ranger or Mage next.
* **Simultaneous Weakened State:** All three mercenaries must be weakened before any can be defeated. If one dies while the others have too much health, the fallen mercenary will be revived.
* **Recommended Strategy:** Reduce all enemies to **10-15% HP** before securing any kills.
* **Spawn Order:** 
  * The Corrupted Warrior spawns first.
  * The second boss spawns when the Warrior reaches **50-60% HP**. 
  * The third boss spawns when the Warrior reaches **30-40% HP**.


===Gearing Advice===
Since the Warrior causes the most disruption, eliminating it first is advised to create more space for handling the Ranger and Mage.
Melee uptime can be tricky to optimise in this encounter as you'll want to constantly be on the move to avoid mechanics. I would recommend running a Range or Mage setup while having switches for the other. Ranged will be required for the Corrupted Mage due to it's magic stats.
If using a Decimation, no mage switch is needed, especially if you have the quickshot relic active. Bringing along a twisted bow to use on the mager and ranger can reduce kill times, however a decimation is more than enough to kill all three with.


Saradomin Brews are excellent but having food such as Anglers or Rocktails to combo with it are incredibly useful.
== Gearing Advice ==
Most sources of damage come from the corruption or failing to avoid the Trio's mechanics, praying Soul Split and having Vampyrysm Aura helps to offset some of this chip damage.
Due to the encounter's mobility requirements, **ranged or magic setups** are optimal. Consider the following:
 
* **Weapons:** 
  * Ranged is required for the Corrupted Mage due to its magic resistance. 
  * <code>Decimation</code> can be used as a primary weapon, negating the need for a magic switch, especially with the **Quickshot Relic**. 
  * A **Twisted Bow** can be effective for both the Mage and Ranger, though **Decimation** alone is sufficient.
 
* **Survivability:** 
  * **Saradomin Brews** are recommended for healing. 
  * **Anglerfish or Rocktails** can be used in combination for effective recovery. 
  * **Soul Split + Vampyrism Aura** can help offset chip damage from corruption and attack mechanics.
 
This encounter requires strong movement skills and efficient health management to succeed.

Revision as of 19:42, 31 March 2025

The Corrupted Trio is an endgame encounter on Zeah against a group of mercenaries who have been corrupted due to an experiment gone wrong. They reside in a cave north of the Falador Lodestone, and adventurers seeking the challenge should make their way there.

This page is a work in progress, and the information provided is based on early experiences with the encounter. Details may change as new strategies are discovered or balancing adjustments are made.

Overview

The Corrupted Trio consists of a Warrior, Ranger, and Mage. To start the fight, enter the cave just north outside the Falador gates. You can also use the command ;;trio to teleport directly outside the entrance. The encounter can be attempted solo or with a group.

Throughout the fight, players will take frequent corruption damage. This damage caps at 25 and is determined by the corruption charge on the portal, which increases as you are hit by the Trio’s attacks.

The Corrupted Warrior

The Corrupted Warrior is the first to spawn and aggressively chases its target. Key mechanics include:

  • **Knockback Attack:** The Warrior charges up a powerful knockback attack, indicated by a box around it. Move away to avoid heavy damage.
  • **Corruption Slam:** The Warrior slams the ground, corrupting an area of the floor. Move out of this zone immediately.
  • **Attack Cycle:** The Warrior follows a set pattern—starting with a cross attack, followed by three knockback attacks, and then repeating.

The Corrupted Ranger

The Corrupted Ranger specializes in ranged attacks:

  • **Arrow Volley:** Fires a volley of arrows at the player's location. These arrows hit multiple times and can deal high damage.
  • **Avoidance Tip:** The attack is telegraphed with an indicator on the ground, making it easy to dodge with proper movement.

The Corrupted Mage

The Corrupted Mage appears at the bottom edge of the arena and teleports along the bottom row.

  • **Large Orb Attack:** Fires a large orb upward that deals damage in a 3x3 area.
  • **Multiple Orb Attack:** Fires multiple orbs, leaving only one safe spot to avoid damage.
  • **Corruption Effect:** Standing adjacent to an orb will cause damage and increase corruption.

Encounter Mechanics

In addition to corruption and individual enemy abilities, a core mechanic of the encounter is the resurrection mechanic:

  • **Simultaneous Weakened State:** All three mercenaries must be weakened before any can be defeated. If one dies while the others have too much health, the fallen mercenary will be revived.
  • **Recommended Strategy:** Reduce all enemies to **10-15% HP** before securing any kills.
  • **Spawn Order:**
 * The Corrupted Warrior spawns first.  
 * The second boss spawns when the Warrior reaches **50-60% HP**.  
 * The third boss spawns when the Warrior reaches **30-40% HP**.  

Since the Warrior causes the most disruption, eliminating it first is advised to create more space for handling the Ranger and Mage.

Gearing Advice

Due to the encounter's mobility requirements, **ranged or magic setups** are optimal. Consider the following:

  • **Weapons:**
 * Ranged is required for the Corrupted Mage due to its magic resistance.  
 * Decimation can be used as a primary weapon, negating the need for a magic switch, especially with the **Quickshot Relic**.  
 * A **Twisted Bow** can be effective for both the Mage and Ranger, though **Decimation** alone is sufficient.
  • **Survivability:**
 * **Saradomin Brews** are recommended for healing.  
 * **Anglerfish or Rocktails** can be used in combination for effective recovery.  
 * **Soul Split + Vampyrism Aura** can help offset chip damage from corruption and attack mechanics.

This encounter requires strong movement skills and efficient health management to succeed.