Difference between revisions of "Aura"

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|[[Resourceful aura]]
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|Whilst activated:
* 10% chance to not deplete a resource when woodcutting or excavating.
* 10% chance to not deplete a resource when woodcutting or excavating.
* +2% geode chance when mining.
* +2% geode chance when mining.
* 10% chance to give an additional red/crystal-flecked sandstone which does not contribute towards the daily limit.
* 10% chance to give an additional red/crystal-flecked sandstone which does not contribute towards the daily limit.
|1
|2,500
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Revision as of 13:37, 4 March 2022

An aura is an item that can (with a few exceptions) be bought as part of the Loyalty Programme. Activated auras can be purely cosmetic, offer a combat bonus, or be used to activate a special effect. An aura can be activated by using the "Activate" option in the Aura management interface. When activated, a glow will appear around the player's right hand.

Mechanics

Each aura offers a temporary effect which cannot be paused. Removing an aura will stop the effect and reduce the remaining time to zero. The remaining time can be checked by right-clicking an equipped aura and clicking 'Aura time remaining'. Also, if the account using an aura is logged out while the aura is activated, the timer will continue to run out.

The aura effects only continue after a player dies if they die in an area where items remain equipped after death. For example: Clan Wars.

After use, an aura must go through a cooldown period before being used again. The cooldown period's length is specified by the particular aura. The cooldown period continues when the player is logged out. If an aura is removed or deactivated prematurely, the remaining duration of the aura is added to the cooldown period. For example, if the "Reverence" aura (1 hour activation and 3 hour cooldown) is removed immediately after activation, the cooldown will state 4 hours before the aura can be reactivated. This is because auras actually start to cool down as soon as they are used (which is why the cooldown seems longer for prematurely deactivated auras).

Auras are untradeable, and most cannot be used in PvP activities. As they are items, they also cannot be brought into Daemonheim (excluding the Daemonheim aura and the Festive aura) or some minigames like Stealing Creation, nor can the Aura management be opened during those activities.

Auras

Name Tier Description RT Cost
Wisdom aura 3 Wisdom aura 5,000
Poison surge aura 1 Causes poison to heal instead of damage 2,500
Five finger discount aura 1 Increases your chance of thieving successfully by 3%. 2,500
Runic accuracy aura 1 1 Gives offensive magic spells 3% greater chance of hitting their target. 2,500
Reverence aura 1 Slows down prayer drain and increases prayer restoration from potions by 3%. 2,500
Sharpshooter aura 1 Increases your ranged accuracy by 3% 2,500
Quarrymaster aura 1 Increases critical hit chance while mining by 2% 2,500
Tracker aura 1 Increases your chance of successfully trapping a creature by 3%. 2,500
Call of the sea aura 1 Increases your chance of catching fish by 5%. 2,500
Lumberjack aura 1 Increases your chance of chopping wood by 5%. 2,500
Resourceful aura 1 Whilst activated:
  • 10% chance to not deplete a resource when woodcutting or excavating.
  • +2% geode chance when mining.
  • 10% chance to give an additional red/crystal-flecked sandstone which does not contribute towards the daily limit.
2,500
Greater poison surge aura 2 Causes poison to heal instead of damage 5,000
Greater five finger discount aura 2 Increases your chance of thieving successfully by 5%. 5,000
Greater runic accuracy aura 1 2 Gives offensive magic spells 5% greater chance of hitting their target. 5,900
Greater reverence aura 2 Slows down prayer drain and increases prayer restoration from potions by 5%. 5,000
Greater sharpshooter aura 2 Increases your ranged accuracy by 5% 5,000
Greater quarrymaster aura 2 Increases critical hit chance while mining by 5% 5,000
Greater tracker aura 2 Increases your chance of successfully trapping a creature by 5%. 5m000
Greater call of the sea aura 2 Increases your chance of catching fish by 5%. 5,000
Greater lumberjack aura 2 Increases your chance of chopping wood by 5%. 5,000
Vampyrism aura 4 Gain life points equal to 5% of any damage you deal. 10,000
Master poison surge aura 3 Causes poison to heal instead of damage 12,500
Master five finger discount aura 3 Increases your chance of thieving successfully by 7%. 12,500
Master runic accuracy aura 1 3 Gives offensive magic spells 7% greater chance of hitting their target. 12,500
Master reverence aura 3 Slows down prayer drain and increases prayer restoration from potions by 7%. 12,500
Master sharpshooter aura 3 Increases your ranged accuracy by 7% 12,500
Master quarrymaster aura 3 Increases critical hit chance while mining by 7% 12,500
Master tracker aura 3 Increases your chance of successfully trapping a creature by 7%. 12,500
Master call of the sea aura 3 Increases your chance of catching fish by 7%. 12,500
Master lumberjack aura 3 Increases your chance of chopping wood by 7%. 12,500
Penance aura 2 Gain prayer points equal to 5% of any damage you receive. 10,000