Aura
An aura is an item that can (with a few exceptions) be bought as part of the Loyalty Programme. Activated auras can be purely cosmetic, offer a combat bonus, or be used to activate a special effect. An aura can be activated by using the "Activate" option in the Aura management interface. When activated, a glow will appear around the player's right hand.
Mechanics
Each aura offers a temporary effect which cannot be paused. Removing an aura will stop the effect and reduce the remaining time to zero. The remaining time can be checked by right-clicking an equipped aura and clicking 'Aura time remaining'. Also, if the account using an aura is logged out while the aura is activated, the timer will continue to run out.
The aura effects only continue after a player dies if they die in an area where items remain equipped after death. For example: Clan Wars.
After use, an aura must go through a cooldown period before being used again. The cooldown period's length is specified by the particular aura. The cooldown period continues when the player is logged out. If an aura is removed or deactivated prematurely, the remaining duration of the aura is added to the cooldown period. For example, if the "Reverence" aura (1 hour activation and 3 hour cooldown) is removed immediately after activation, the cooldown will state 4 hours before the aura can be reactivated. This is because auras actually start to cool down as soon as they are used (which is why the cooldown seems longer for prematurely deactivated auras).
Auras are untradeable, and most cannot be used in PvP activities. As they are items, they also cannot be brought into Daemonheim (excluding the Daemonheim aura and the Festive aura) or some minigames like Stealing Creation, nor can the Aura management be opened during those activities.
Auras
Name | Tier | Description | RT Cost | |
---|---|---|---|---|
Wisdom aura | 3 | Wisdom aura | 5,000 | |
Poison surge aura | 1 | Causes poison to heal instead of damage | 2,500 | |
Five finger discount aura | 1 | Increases your chance of thieving successfully by 3%. | 2,500 | |
Runic accuracy aura 1 | 1 | Gives offensive magic spells 3% greater chance of hitting their target. | 2,500 | |
Reverence aura | 1 | Slows down prayer drain and increases prayer restoration from potions by 3%. | 2,500 | |
Sharpshooter aura | 1 | Increases your ranged accuracy by 3% | 2,500 | |
Culinary Genius | Silver | Offers a 5% chance to not consume a piece of food being eaten and reduce your chance of burning food by 5%. | 1 | |
Deforester | Silver | Offers a 5% chance to receive double logs while Woodcutting and birdnests will automatically go to your inventory. | 1 | |
Deja Vu | Silver | Offers a 5% chance for a slayer master to offer you the same task as your previous (which you can decline for no cost). | 1 | |
Divinity | Silver | Your prayer points drain 10% slower. | 3 | |
Dungeon Master | Silver | Offers a 5% increase in tokens earned, automatically pick up door keys as you enter a room, and increase your available binds by one. | 1 | |
Engineer | Silver | Offers a 5% chance to double a bar while smelting and smelting requires half as much coal. | 1 | |
Excavation | Silver | Offers a 5% chance to mine two ores at once and inhabitants of the Living Rock Caverns are no longer aggressive. | 1 | |
Familiar Familiar | Silver | Offers a 5% chance to not consume a scroll when casting a special and summoned familiars last 25% longer. | 1 | |
Fit as a Fiddle | Silver | Enjoy infinite run energy (excludes Chambers of Xeric, Inferno, and the wilderness). | 3 | |
Fly Fisher | Silver | Offers a 10% chance to catch double fish. | 1 | |
Glorious Gatherer | Silver | Increases experience to Gathering skills by 5%. | 1 | |
Gods Gift | Silver | Offers a 5% additional chance to not consume a bone while offering them on an altar. | 1 | |
Graceful | Silver | You will no longer fail agility obstacles and marks of grace are sent directly to your inventory. | 1 | |
Herbalist | Silver | Offers a 10% chance to not consume a secondary ingredient. | 1 | |
Huntsman | Silver | Increase the number of traps you can place by one and traps no longer collapse if a catch is failed. | 1 | |
Imbued Gratitude | Silver | Rune essence pouches hold 50% more essence and do not degrade and when you enter the abyss you are teleported directly to the center. | 1 | |
Inflammable | Silver | Acts as a permanent antifire potion. | 3 | |
Investigator | Silver | Each tier of clue scroll requires one less step to complete. | 3 | |
Master Farmer | Silver | Your farming patches will never die or become diseased. | 3 | |
Master Fletcher | Silver | Offers a 5% chance to double ammunition when fletching and no longer drop ammunition on the ground during combat. | 1 | |
Master Magician | Silver | Offers a 5% chance to save 50% of runes while casting spells and can auto cast any combat spell as long as a staff or wand is equipped. | 1 | |
Overclocked | Silver | Aura cooldown is reduced by 20% and auras last 10% longer. | 3 | |
Professional Pickpocket | Silver | Offers a 5% higher chance to thieve multiple times while pickpocketing and no longer receive damage from being stunned. | 1 | |
Pyromaniac | Silver | Offers a 5% increased rate of fire spirit spawns and bonfire's health boost lasts twice as long. | 1 | |
Savvy Support | Silver | Increases experience to Support skills by 5%. | 1 | |
Weedwhacker | Silver | Weeds will never grow in your farming patches. | 1 |