Firemaking
Firemaking is an artisan skill that is used to burn logs to create a fire, often to cook raw food on the spot. Training Firemaking also allows players to use light sources when exploring dark environments. Firemaking is the companion skill of Woodcutting in the sense that logs obtained from Woodcutting can also be burned to train Firemaking. As players level up, they gain the ability to burn better logs and use more efficient light sources.
Basics of Firemaking
To make a fire, players need any log and a Tinderbox. Alternatively, they may ignite a fire with a bow (barbarian training required), or a Pyrelord (requiring 46 Summoning)
Cutting trees generates logs, though players can alternatively acquire them from the Grand Exchange, or (rarely) as monster drops. After Barbarian Training, bows can start fires, excluding the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow. The player can procure a tinderbox in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. They can also be taken as a free sample from the Lumbridge general store.
To burn a log, the player may:
- Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
- With a tinderbox on the tool belt by right clicking the log in the inventory and clicking the 'Light' option.
- Drop the log, then right click the log and select the 'light log' option.
- Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
- Using a bow on the log causes the log to drop and kindles a fire.
- Using a log on a Pyrelord familiar. It requires level 46 Summoning.
Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.
Before bonfires were introduced, players would often travel to a large area, such as the Grand Exchange, and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire. The chat box would say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs." A bonfire now allows players to add logs to an existing fire and quickly gain experience with minimal clicking.
Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not obstruct firemaking. The Grand Exchange imposes a final restriction in that players must light fires at least 2 squares away from the desks .
Logs
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, Yew logs do not necessarily burn longer than normal logs.
Log | Level | Experience | Obtained from | Other uses | Notes |
---|---|---|---|---|---|
Logs Normal |
1 | 40 | Dead/dying trees, Evergreen Trees, and Normal Trees. | Players often fletch arrow shafts, or improve their houses by constructing new furnishings. In addition, using coloured firelighter on the resulting fire changes its colour. | With the Seers' headband two logs can be obtained from a single tree. Players can find these trees throughout RuneScape. |
Achey Template:(m) |
1 | 40 | Achey tree | Players use Achey logs in the member's only quest Big Chompy Bird Hunting, and to make Ogre bows and arrows. | Only one log is obtained from the tree before felling. |
Oak |
15 | 60 | Oak tree | Like normal logs, Construction and fletching tend to expend Oak logs. | Many logs are received before the tree falls. |
Willow |
30 | 90 | Willow tree | Players can use Willow logs in Fletching. | |
Teak |
35 | 105 | Teak tree | By talking to the Sawmill operator, players can turn teak into planks, primarily for use in construction. | |
Arctic pine Template:(m) |
42 | 125 | Arctic pine | Players can use Arctic pine logs to create Fremennik roundshields, and can split the logs on a stump for woodcutting experience. | |
Maple |
45 | 135.5 | Maple tree | Players can use Maple logs in Fletching. | Free players can burn Maple logs, and can now cut them following the Dungeoneering update on 19 July 2010. |
Acadia logs Acadia Template:(m) |
47 | 140 | Acadia tree | Possible item needed in City Quest | |
Mahogany |
50 | 157.5 | Mahogany tree | Burning them is not recommended—except while power training in the Hardwood Grove—as Construction consumes great quantities of mahogany planks. | |
Eucalyptus Template:(m) |
58 | 193.5 | Eucalyptus tree | Eucalyptus logs serve no purpose other than firemaking and a handful of quests. | Players can only obtain them near Oo'glog. |
Yew |
60 | 202.5 | Yew tree | Players can use Yew logs in Fletching. | |
Magic |
75 | 303.8 | Magic tree | Due to the difficulty of cutting these trees, players typically refrain from lighting Magic logs and prefer to sell them, fletch them, or use them for cremating Fiyr remains. | Magic logs can be used for Firemaking training by free players after an update on 9 October 2017. |
Corrupted magic logs Corrupted magic Template:(m) |
75 | 319 | Corrupted creature | Players can use Corrupted magic logs in Fletching. | |
Blisterwood Template:(m) |
76 | 303.8 | Blisterwood Tree | Players can find the Blisterwood tree in the Arboretum of Darkmeyer. | Blisterwood logs cannot be used to cremate vyres or shades. |
Cursed magic logs Cursed magic Template:(m) |
82 | 303.8 | Cursed Magic Tree in the Spirit Realm | Players rarely use these logs for experience. | If taken back through the portal, they become magic logs (see above). While in the Spirit Realm players cannot fletch them or turn them into pyre logs. These logs burn with a white flame. |
Curly root Template:(m) | 83 | 378.7 | Jade root | They have no other use besides firemaking. | Players cannot trade Curly roots, and can cut and burn them in the Jadinko Lair. Chopping jade roots requires 83 Woodcutting. Adding additional roots to the fire doesn't require a tinderbox. |
Elder logs Elder Template:(m) |
90 | 450 | Elder tree | Due to the difficulty of cutting these trees or its expensive price, players typically refrain from lighting Elder logs and prefer to sell them or fletch them. | Elder trees can only be found from 10 places around Gielinor and the tree will become depleted after 5 minutes of continuous chopping. The player will have to move to a different place as it is instanced in all worlds and will regrow after 10 minutes of in-game time. |
Driftwood Driftwood Template:(m) |
92 | 454 | Uncharted Isles | 5 of these are required for Flag Fall and 10 for Jed Hunter. | These are not cut from trees, but found washed ashore on Uncharted Isles. Due to the difficulty of collecting a large number of these, Driftwood is more of an extra than a proper training method. |
Bonfires
Template:Main Bonfires are a training method announced in the May 2012 Behind the Scenes and added to the game on 10 May 2012 in the Bonfires Update, that allow for a player to add additional logs to a fire that they or another player has made. Doing so grants the player more experience. Multiple players can add to the bonfire to increase the experience multiplier. As you level up, the amount of experience gained from each log added to Bonfires increases slightly. Once the player has chosen to add logs to the bonfire, logs will continue to be added automatically, thus making it an easier training method. Players can also receive a boost to their maximum life points from the warmth of the fire. In addition, there is a possibility of releasing fire spirits from logs added to the bonfire that will reward players with items once freed.