Difference between revisions of "Chambers of Xeric"

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(Created page with "==Mechanics== {{main|Chambers of Xeric/Strategies}} The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to...")
 
 
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==Mechanics==
The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be.
{{main|Chambers of Xeric/Strategies}}


The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the [[monsters]] and [[bosses]], in addition to the requirements needed in the [[skilling]] rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to 100 may start a raid.
:'''There is a [[Chambers_of_Xeric/Strategies|Strategy Guide]] for the Normal Mode of this raid.'''
[[File:8zhfnjrqcvh01.png|380px|thumb|<center>A group of players fighting the Great Olm.]]


To start a raid, the leader must create a team. This "team" is the leader's [[chat-channel]]; which other players may join by manually typing in the channel's name. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader starts the raid; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the [[instance]].


There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' run energy when interacted with. In normal-sized raids, each floor contains a mix of 2-3 combat/puzzle rooms; in large raids, each floor always contains four of these with the potential for duplicate puzzle rooms.
__TOC__


Communication and teamwork is needed for players to defeat the bosses and complete the raid.
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===Challenge Mode===
== Recommened Stats ==
{{Main|Chambers of Xeric/Challenge Mode}}


[[File:Chambers of Xeric Challenge Mode icon.png|left|20px]]
*{{SCP|Defence}} 90+ Defence
Challenge Mode is a "hard" version of the existing Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is always static; due to putting all combat and puzzle rooms inside, teams must clear three floors with the general difficulty increasing as players venture deeper down.  
*{{SCP|Strength}} 90+ Strength
*{{SCP|Attack}} 90+ Attack
*{{SCP|Ranged}} 90+ Range
*{{SCP|Magic}} 90+ Magic
*{{SCP|HP}} 90+ Hitpoints
*{{SCP|Prayer|70+}} with '''Piety''' unlocked. {{SCP|Prayer|74+}} unlocks '''Rigour''' and {{SCP|Prayer|77+}} unlocks '''Augury''' that are highly beneficial.
*{{SCP|Woodcutting}} 70+ Woodcutting
*{{SCP|Farming|55+}} if you are going to make supplies.
*{{SCP|Herblore|78+}} to make Xeric Aid's. {{SCP|Herblore|90+}} to make Overload+.


Completion of the mode in a specific time frame can yield [[metamorphic dust]] to reskin an [[olmlet]], and [[twisted ancestral colour kit]] to recolour ancestral robes. Cosmetic capes are awarded at specific clear milestones.
==Equipment==
===Setups===
 
==Normal Mode==
 
Chambers of Xeric Osrs/Normal mode
 
To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name.
 
There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], and a resource room to make supplies. The second and final floor houses the final battle with the [[Great Olm]].
[[File:Coxmass.png|300px|thumb|<center>30+ players taking on Chambers of Xeric</center>]]
==Challenge Mode==
Chambers of Xeric/Challenge Mode
 
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a '''[[metamorphic dust]]''' to reskin an '''[[olmlet]]'''.
 
*Top level: [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], resource room
*Middle level: [[Vanguard]]s, [[Corrupted scavenger|Thieving room]], [[Scavenger beast]]s, [[Vespula]], resource room, [[Chambers of Xeric/Strategies#Tightrope|Tightrope room]]
*Lower level: [[Guardian (Chambers of Xeric)|Guardians]], [[Vasa Nistirio]], [[Scavenger beast]]s, [[Skeletal mystic]]s, [[Muttadile]]s, resource room

Latest revision as of 07:41, 16 May 2023

The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be.

There is a Strategy Guide for the Normal Mode of this raid.
A group of players fighting the Great Olm.





Recommened Stats

  • Defence 90+ Defence
  • Strength 90+ Strength
  • Attack 90+ Attack
  • Ranged 90+ Range
  • Magic 90+ Magic
  • Skills 90+ Hitpoints
  • Prayer 70+ with Piety unlocked. Prayer 74+ unlocks Rigour and Prayer 77+ unlocks Augury that are highly beneficial.
  • Woodcutting 70+ Woodcutting
  • Farming 55+ if you are going to make supplies.
  • Herblore 78+ to make Xeric Aid's. Herblore 90+ to make Overload+.

Equipment

Setups

Normal Mode

Chambers of Xeric Osrs/Normal mode

To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name.

There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of Tekton, Jewelled Crabs, Scavenger beasts, Ice demon, Lizardman shamans, and a resource room to make supplies. The second and final floor houses the final battle with the Great Olm.

30+ players taking on Chambers of Xeric

Challenge Mode

Chambers of Xeric/Challenge Mode

Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a metamorphic dust to reskin an olmlet.