Difference between revisions of "Chambers of Xeric"
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The Chambers of Xeric was the first Raid | The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be. | ||
:'''There is a [[Chambers_of_Xeric/Strategies|Strategy Guide]] for the Normal Mode of this raid.''' | |||
[[File:8zhfnjrqcvh01.png|380px|thumb|<center>A group of players fighting the Great Olm.]] | [[File:8zhfnjrqcvh01.png|380px|thumb|<center>A group of players fighting the Great Olm.]] | ||
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== Recommened Stats == | == Recommened Stats == | ||
*{{SCP|Defence}} 90+ Defence | *{{SCP|Defence}} 90+ Defence | ||
*{{SCP|Strength}} 90+ Strength | *{{SCP|Strength}} 90+ Strength | ||
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*{{SCP|Magic}} 90+ Magic | *{{SCP|Magic}} 90+ Magic | ||
*{{SCP|HP}} 90+ Hitpoints | *{{SCP|HP}} 90+ Hitpoints | ||
*{{SCP|Prayer|70+}} with '''Piety''' unlocked. {{SCP|Prayer|74+}} unlocks '''Rigour''' and {{SCP|Prayer|77+}} unlocks '''Augury''' that are highly beneficial. | |||
*{{SCP|Woodcutting}} 70+ Woodcutting | |||
*{{SCP|Farming|55+}} if you are going to make supplies. | |||
*{{SCP|Herblore|78+}} to make Xeric Aid's. {{SCP|Herblore|90+}} to make Overload+. | |||
==Equipment== | |||
===Setups=== | |||
==Normal Mode== | |||
Chambers of Xeric Osrs/Normal mode | Chambers of Xeric Osrs/Normal mode | ||
To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. | To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name. | ||
There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of Tekton, Crab | There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], and a resource room to make supplies. The second and final floor houses the final battle with the [[Great Olm]]. | ||
[[File:Coxmass.png|300px|thumb|<center>30+ players taking on Chambers of Xeric</center>]] | |||
==Challenge Mode== | |||
Chambers of Xeric/Challenge Mode | Chambers of Xeric/Challenge Mode | ||
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is | Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a '''[[metamorphic dust]]''' to reskin an '''[[olmlet]]'''. | ||
*Top level: [[Tekton]], [[Jewelled Crab]]s, [[Scavenger beast]]s, [[Ice demon]], [[Lizardman shaman (Chambers of Xeric)|Lizardman shamans]], resource room | |||
*Middle level: [[Vanguard]]s, [[Corrupted scavenger|Thieving room]], [[Scavenger beast]]s, [[Vespula]], resource room, [[Chambers of Xeric/Strategies#Tightrope|Tightrope room]] | |||
*Lower level: [[Guardian (Chambers of Xeric)|Guardians]], [[Vasa Nistirio]], [[Scavenger beast]]s, [[Skeletal mystic]]s, [[Muttadile]]s, resource room |
Latest revision as of 07:41, 16 May 2023
The Chambers of Xeric was the first Raid added to Zeah, and is composed of various puzzle rooms, monsters, and boss rooms. The difficulty of the raid is scaled by the number of players and combat levels. So the higher the combat level of the team is, the stronger the enemies will be.
- There is a Strategy Guide for the Normal Mode of this raid.
Recommened Stats
- 90+ Defence
- 90+ Strength
- 90+ Attack
- 90+ Range
- 90+ Magic
- 90+ Hitpoints
- 70+ with Piety unlocked. 74+ unlocks Rigour and 77+ unlocks Augury that are highly beneficial.
- 70+ Woodcutting
- 55+ if you are going to make supplies.
- 78+ to make Xeric Aid's. 90+ to make Overload+.
Equipment
Setups
Normal Mode
Chambers of Xeric Osrs/Normal mode
To start a raid, the leader must create a team. This team is the leader's 'friend chat'; which other players may join by manually typing in the channel's name.
There are two floors in a normal raid composed of puzzles/bosses and the final battle. One floor is composed of Tekton, Jewelled Crabs, Scavenger beasts, Ice demon, Lizardman shamans, and a resource room to make supplies. The second and final floor houses the final battle with the Great Olm.
Challenge Mode
Chambers of Xeric/Challenge Mode
Challenge Mode is a full raid version of the existing normal Chambers of Xeric. All combat and puzzle rooms are featured and the enemies themselves have significantly increased stats. The layout of each floor is consistent throughout all Challenge modes. Challenge mode is the only way to obtain a metamorphic dust to reskin an olmlet.
- Top level: Tekton, Jewelled Crabs, Scavenger beasts, Ice demon, Lizardman shamans, resource room
- Middle level: Vanguards, Thieving room, Scavenger beasts, Vespula, resource room, Tightrope room
- Lower level: Guardians, Vasa Nistirio, Scavenger beasts, Skeletal mystics, Muttadiles, resource room