Skills

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Revision as of 12:53, 7 March 2022 by Death (talk | contribs) (Created page with " File:Stats icon.png '''Skills''' are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaki...")
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Stats icon.png Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.

A player levels up a skill.

There are 25 different skills in Zeah.

All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Highscores for the relative rankings of the different skills.

A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.

Skills

Caption text
Attack icon.png Attack Wielding stronger melee weapons and hitting monsters more accurately in Melee.
Strength Strength Dealing more melee damage and equipping certain weapons.
Defence Defence Wearing stronger armour and decreasing chance of being hit.
Ranged Ranged Equipping stronger ranged weapons and armour. It also increases ranged accuracy.
Prayer Prayer Activating temporary aids to assist in combat.
Magic Magic Casting various combat and utility spells.
Runecraft Runecraft Creating runes used for casting Magic.
Hitpoints Hitpoints Amount of damage you can withstand.
Crafting Crafting Creating items such as jewellery, pottery, and ranged armour.
Mining Mining Obtaining ores and minerals from rocks.
Smithing Smithing Smelting ores into bars and forging bars into armour and weapons.
Fishing Fishing Catching fish.
Cooking Cooking Making and cooking food.
Firemaking Firemaking Lighting fires.
Woodcutting Woodcutting Chopping down trees.
Agility Agility Traversing shortcuts and increases the rate at which energy recharges.
Summoning-icon.png Summoning Allows players to summon familiars and pets to enhance game play in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold more than 28 items, and allows for an expanded pet list.
Herblore Herblore Cleaning and using herbs to create potions.
Thieving Thieving Stealing from market stalls and chests and pickpocketing non-player characters.
Fletching Fletching Creating ranged weapons and ammunition.
Slayer Slayer Killing certain monsters that can't normally be defeated.
Dungeoneering Dungeoneering Allows players to progress further down the dungeons of Daemonheim, unlocking access to exclusive weapons, treasures, monsters, and areas. Relies on all non-member skills in F2P and all skills in P2P except for Invention and Archaeology. Gives rewards only accessible through dungeoneering.
Farming Farming Planting and harvesting crops.
Construction Construction Building a player-owned house.
Hunter Hunter Capturing wild animals and creatures.