Skills
Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.
There are 25 different skills in Zeah.
All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Highscores for the relative rankings of the different skills.
A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.
Skills
Attack | Wielding stronger melee weapons and hitting monsters more accurately in Melee. | |
Strength | Dealing more melee damage and equipping certain weapons. | |
Defence | Wearing stronger armour and decreasing chance of being hit. | |
Ranged | Equipping stronger ranged weapons and armour. It also increases ranged accuracy. | |
Prayer | Activating temporary aids to assist in combat. | |
Magic | Casting various combat and utility spells. | |
Runecraft | Creating runes used for casting Magic. | |
Hitpoints | Amount of damage you can withstand. | |
Crafting | Creating items such as jewellery, pottery, and ranged armour. | |
Mining | Obtaining ores and minerals from rocks. | |
Smithing | Smelting ores into bars and forging bars into armour and weapons. | |
Fishing | Catching fish. | |
Cooking | Making and cooking food. | |
Firemaking | Lighting fires. | |
Woodcutting | Chopping down trees. | |
Agility | Traversing shortcuts and increases the rate at which energy recharges. | |
Summoning | Allows players to summon familiars and pets to enhance game play in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold more than 28 items, and allows for an expanded pet list. | |
Herblore | Cleaning and using herbs to create potions. | |
Thieving | Stealing from market stalls and chests and pickpocketing non-player characters. | |
Fletching | Creating ranged weapons and ammunition. | |
Slayer | Killing certain monsters that can't normally be defeated. | |
Dungeoneering | Allows players to progress further down the dungeons of Daemonheim, unlocking access to exclusive weapons, treasures, monsters, and areas. Relies on all non-member skills in F2P and all skills in P2P except for Invention and Archaeology. Gives rewards only accessible through dungeoneering. | |
Farming | Planting and harvesting crops. | |
Construction | Building a player-owned house. | |
Hunter | Capturing wild animals and creatures. |