Tombs of Amascut
Tombs of Amascut is a raid consisting of 5 encounters, 4 paths and the final fight. The difficulty can be scaled using the invocation system. The higher your raid level, the more chance you have at lucrative rewards.
Raid Encounters
The paths can be tackled in any order. After clearing the 2nd and 4th paths, a helpful spirit will appear in the lobby and offer you a choice of supplies that can be crucial to your success in the rest of the raid.
Path of Scabaras
Path of Het
Path of Crondis
Path of Apmeken
The Wardens
Recommended Equipment
Upgrade/Downgrade where necessary and consider any Pet Perks or Relics you plan to use.
Melee is primarily used for Ba-ba, Kephri, Akkha, and Warden's core, and most bosses in the raid are weakest to Stab. Hybrid sets from Sunfreet are comparible to God Wars armour and a Bandos Godsword is preferable for defence reduction but Elder Maul and Statius' Warhammer will also work. Due to the Warden's core taking max hits from melee, the dragon dagger is an excellent special weapon to use there.
Ranged is primarily used for Zebak, Akkha, and Wardens. The Twisted bow does well against the Wardens and is the strongest weapon at Zebak. The Toxic blowpipe does well on bosses with lower defence and the various minions, (especially with Masori armour), while the Bow of faerdhinen and Crossbows with ruby bolts can deal with higher HP and defence targets. You may also consider a Venator bow, or using Farsight Decimation for it's special attack or main weapon.
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See: Melee/magic section | ||||
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File:Swift gloves.pngSwift gloves | See: Melee/mage sections | |||
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See: Melee/mage sections | |||
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See: Melee/mage section |
Magic is primarily used for Akkha and Wardens. Even a base Trident of the seas/swamp would be a solid choice if no access to some of the later game weapons.
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See Ranged | |||||
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See: melee/mage section |
Auras and Pet Perks
Supreme Poison Purge will be useful during the paths of Scabaras and Apmeken.
Invocations and Difficulty Scaling
Tombs of Amascut's difficulty is customizable. A raid level of 0 is very accessible and can be done in very low gear requirements. This raid level can be altered by using the Invocation System.
For every 5 raid levels, NPC hitpoints, defence, accuracy, and damage are increased by 2%, with damage capping at 150%.
Turning on invocations increases the raid level by a certain amount and also adds a specific mechanical change to the raid itself.
While this makes the raid harder, it increases the quantity of standard loot and also increases your chance of rolling unique items.