Difference between revisions of "Tombs of Amascut"

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== Raid Encounters ==
== Raid Encounters ==
The paths can be tackled in any order. After clearing the 2nd and 4th paths, a helpful spirit will appear in the lobby and offer you a choice of supplies that can be crucial to your success in the rest of the raid.
The paths can be tackled in any order. After clearing the 2nd and 4th paths, a [[Helpful Spirit]] will appear in the lobby and offer you a choice of supplies that can be crucial to your success in the rest of the raid.


=== Path of Scabaras ===
=== Path of Scabaras ===
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</tabber>
</tabber>


=== Auras and Pet Perks ===
=== Relics, Auras and Pet Perks ===


Supreme Poison Purge will be useful during the paths of Scabaras and Apmeken.
All combat styles are useful within Tombs of Amascut, so which relic you decide to use will likely be dictated by the rest of your setup and [[Pet Perks]].


[[File:Master poison purge aura.png]] Supreme Poison Purge will be useful during the paths of Scabaras and Apmeken.


== Invocations and Difficulty Scaling ==
== Invocations and Difficulty Scaling ==
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While this makes the raid harder, it increases the quantity of standard loot and also increases your chance of rolling unique items.
While this makes the raid harder, it increases the quantity of standard loot and also increases your chance of rolling unique items.


{| class="wikitable sortable sticky-header align-center-1" style="text-align:left;"
{| class="wikitable sortable sticky-header align-center-1" style="text-align:left;"
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! style="width: 8%" | Category
! style="width: 8%" | Category
|-
|-
| data-sort-value="Try Again" | [[File:Invocations - attempts icon.png|link=]]
| data-sort-value="Try Again" | [[File:Invocations attempts.webp|link=]]
|Try Again
|Try Again
|Players have ten attempts to complete a raid.
|Players have ten attempts to complete a raid.
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|Attempts
|Attempts
|-
|-
| data-sort-value="Persistence" | [[File:Invocations - attempts icon.png|link=]]
| data-sort-value="Persistence" | [[File:Invocations attempts.webp|link=]]
|Persistence
|Persistence
|Players have five attempts to complete a raid.
|Players have five attempts to complete a raid.
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|Attempts
|Attempts
|-
|-
| data-sort-value="Softcore Run" | [[File:Invocations - attempts icon.png|link=]]
| data-sort-value="Softcore Run" | [[File:Invocations attempts.webp|link=]]
|Softcore Run
|Softcore Run
|Players have three attempts to complete a raid.
|Players have three attempts to complete a raid.
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|Attempts
|Attempts
|-
|-
| data-sort-value="Hardcore Run" | [[File:Invocations - attempts icon.png|link=]]
| data-sort-value="Hardcore Run" | [[File:Invocations attempts.webp|link=]]
|Hardcore Run
|Hardcore Run
|Players have one attempt to complete a raid.
|Players have one attempt to complete a raid.
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|Attempts
|Attempts
|-
|-
| data-sort-value="Walk for It" | [[File:Invocations - time limit icon.png|link=]]
| data-sort-value="Walk for It" | [[File:Invocations time limit.webp|link=]]
|Walk for It
|Walk for It
|Players have 40 minutes to complete the raid, including time spent between each Path.  
|Players have 40 minutes to complete the raid, including time spent between each Path.  
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|Time Limit
|Time Limit
|-
|-
| data-sort-value="Jog for It" | [[File:Invocations - time limit icon.png|link=]]
| data-sort-value="Jog for It" | [[File:Invocations time limit.webp|link=]]
|Jog for It
|Jog for It
|Players have 35 minutes to complete the raid.
|Players have 35 minutes to complete the raid.
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|Time Limit
|Time Limit
|-
|-
| data-sort-value="Run for It" | [[File:Invocations - time limit icon.png|link=]]
| data-sort-value="Run for It" | [[File:Invocations time limit.webp|link=]]
|Run for It
|Run for It
|Players have 30 minutes to complete the raid.
|Players have 30 minutes to complete the raid.
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|Time Limit
|Time Limit
|-
|-
| data-sort-value="Sprint for It" | [[File:Invocations - time limit icon.png|link=]]
| data-sort-value="Sprint for It" | [[File:Invocations time limit.webp|link=]]
|Sprint for It
|Sprint for It
|Players have 25 minutes to complete the raid.
|Players have 25 minutes to complete the raid.
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|Time Limit
|Time Limit
|-
|-
| data-sort-value="Need Some Help?" | [[File:Invocations - helpful spirit icon.png|link=]]
| data-sort-value="Need Some Help?" | [[File:Invocations helpful spirit.webp|link=]]
|Need Some Help?
|Need Some Help?
|The quantity of items offered by the [[Helpful Spirit]] will be reduced to 66%, with a minimum of one supply of that type.
|The quantity of items offered by the [[Helpful Spirit]] will be reduced to 66%, with a minimum of one supply of that type.
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|Helpful Spirit
|Helpful Spirit
|-
|-
| data-sort-value="Need Less Help?" | [[File:Invocations - helpful spirit icon.png|link=]]
| data-sort-value="Need Less Help?" | [[File:Invocations helpful spirit.webp|link=]]
|Need Less Help?
|Need Less Help?
|The quantity of items offered by the Helpful Spirit will be reduced to 33%, with a minimum of one supply of that type.
|The quantity of items offered by the Helpful Spirit will be reduced to 33%, with a minimum of one supply of that type.
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|Helpful Spirit
|Helpful Spirit
|-
|-
| data-sort-value="No Help Needed" | [[File:Invocations - helpful spirit icon.png|link=]]
| data-sort-value="No Help Needed" | [[File:Invocations helpful spirit.webp|link=]]
|No Help Needed
|No Help Needed
|The quantity of items offered by the helpful spirit will be reduced to 10%, with a minimum of one supply of that type.
|The quantity of items offered by the helpful spirit will be reduced to 10%, with a minimum of one supply of that type.
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|Helpful Spirit
|Helpful Spirit
|-
|-
| data-sort-value="Walk the Path" | [[File:Invocations - Walk the Path icon.png|link=]]
| data-sort-value="Walk the Path" | [[File:Invocations walk the path.webp|link=]]
|Walk the Path
|Walk the Path
|Completing a path during the raid can cause other paths to level up. Four level ups are given per raid, although the path they are given to are random.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1722239010842751000|date=8 November 2023|archiveurl=https://archive.is/UHaKo|archivedate=13 November 2023|quote=[Hey mod Ash, do you know if the odds of room level ups with "Walk the Path" on at ToA is equal for each room? (...)] Looks random without bias, as far as I can see from my colleagues' code.}} Completing the first path randomly adds levels to two other paths; the second adds a level to one of the other two paths, and then the third path adds another level to the final path.
|Completing a path during the raid can cause other paths to level up. Four level ups are given per raid, although the path they are given to are random. Completing the first path randomly adds levels to two other paths; the second adds a level to one of the other two paths, and then the third path adds another level to the final path.


The first path level will modify most enemy hitpoints and damage by +8%, with every additional level modifying these stats by +5%, up to six levels. Furthermore, every two path levels changes each path's boss mechanics, capping at four path levels:
The first path level will modify most enemy hitpoints and damage by +8%, with every additional level modifying these stats by +5%, up to six levels. Furthermore, every two path levels changes each path's boss mechanics, capping at four path levels:
* Akkha: Every two levels adds one additional iteration to his Memory Blast attack and increases damage from the white orbs in enrage phase.
* Akkha: Every two levels adds one additional iteration to his Memory Blast attack and increases damage from the white orbs in enrage phase.
* Ba-Ba: Her Rockfall attack will fall much quicker, and energy blasts from open sarcophagi will have a wider range of attack. The boulders that spawn also have their health increased.
* Ba-Ba: Her Rockfall attack will fall much quicker, and energy blasts from open sarcophagi will have a wider range of attack. The boulders that spawn also have their health increased.
* Kephri: Her auto-attacks will be faster. In addition, groups of three [[Scarab Swarm (Tombs of Amascut)|scarab swarms]] may spawn during the shield charging phase.
* Kephri: Her auto-attacks will be faster. In addition, groups of three Scarab Swarms may spawn during the shield charging phase.
* Zebak: His auto-attacks will be faster, even more so during his enrage phase. In addition, every two levels will also tighten the Tidal Waves' gap by 1 tile.
* Zebak: His auto-attacks will be faster, even more so during his enrage phase. In addition, every two levels will also tighten the Tidal Waves' gap by 1 tile.
When an uncompleted path is leveled up, a message will appear in the game box stating {{mes|You hear a mysterious rumbling coming from the Path of [Menaphite Pantheon god].}}


| +50
| +50
|Paths
|Paths
|-
|-
| data-sort-value="Pathseeker" | [[File:Invocations - path level up icon.png|link=]]
| data-sort-value="Pathseeker" | [[File:Invocations path level up.webp|link=]]
|Pathseeker
|Pathseeker
|All paths will level up once upon entering the raid.
|All paths will level up once upon entering the raid.
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|Path Level
|Path Level
|-
|-
| data-sort-value="Pathfinder" | [[File:Invocations - path level up icon.png|link=]]
| data-sort-value="Pathfinder" | [[File:Invocations path level up.webp|link=]]
|Pathfinder
|Pathfinder
|All paths will level up twice upon entering the raid.
|All paths will level up twice upon entering the raid.
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|Path Level
|Path Level
|-
|-
| data-sort-value="Pathmaster" | [[File:Invocations - path level up icon.png|link=]]
| data-sort-value="Pathmaster" | [[File:Invocations path level up.webp|link=]]
|Pathmaster
|Pathmaster
|All paths will level up three times upon entering the raid.
|All paths will level up three times upon entering the raid.
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|Path Level
|Path Level
|-
|-
| data-sort-value="Quiet Prayers" | [[File:Invocations - prayer effectiveness icon.png|link=]]
| data-sort-value="Quiet Prayers" | [[File:Invocations prayer effectiveness.webp|link=]]
|Quiet Prayers
|Quiet Prayers
|Protection prayers will be 10% less effective within the raid.
|Protection prayers will be 10% less effective within the raid.
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|Prayer
|Prayer
|-
|-
| data-sort-value="Deadly Prayers" | [[File:Invocations - prayer effectiveness icon.png|link=]]
| data-sort-value="Deadly Prayers" | [[File:Invocations prayer effectiveness.webp|link=]]
|Deadly Prayers
|Deadly Prayers
|Prayer is drained by 20% of damage taken.
|Prayer is drained by 20% of damage taken.
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|Prayer
|Prayer
|-
|-
| data-sort-value="On a Diet" | [[File:Invocations - On a Diet icon.png|link=]]
| data-sort-value="On a Diet" | [[File:Invocations on a diet.webp|link=]]
|On a Diet
|On a Diet
|Players can no longer eat food within the raid, though potions that restore health (such as [[Saradomin brew]]s) can still be used.
|Players can no longer eat food within the raid, though potions that restore health (such as [[Saradomin brew]]s) can still be used.
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|Restoration
|Restoration
|-
|-
| data-sort-value="Dehydration" | [[File:Invocations - Dehydration icon.png|link=]]
| data-sort-value="Dehydration" | [[File:Invocations dehydration.webp|link=]]
|Dehydration
|Dehydration
|Players can no longer drink potions that restore health.
|Players can no longer drink potions that restore health.
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|Restoration
|Restoration
|-
|-
| data-sort-value="Overly Draining" | [[File:Invocations - Overly Draining icon.png|link=]]
| data-sort-value="Overly Draining" | [[File:Invocations overly draining.webp|link=]]
|Overly Draining
|Overly Draining
|All [[special attacks]] use 100% special attack energy.
|All special attacks use 100% special attack energy.


Drinking [[liquid adrenaline]] will temporarily reduce the cost to 50%.
Drinking liquid adrenaline will temporarily reduce the cost to 50%.
| +15
| +15
|Restoration
|Restoration
|-
|-
| data-sort-value="Lively Larvae" | [[File:Kephri icon.png|link=]]
| data-sort-value="Lively Larvae" | [[File:Invocations kephri.webp|link=]]
|Lively Larvae
|Lively Larvae
|The number of dark brown eggs launched during Kephri's Mass Incubation attack will increase from 2 to 4.
|The number of dark brown eggs launched during Kephri's Mass Incubation attack will increase from 2 to 4.
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|Kephri
|Kephri
|-
|-
| data-sort-value="More Overlords" | [[File:Kephri icon.png|link=]]
| data-sort-value="More Overlords" | [[File:Invocations kephri.webp|link=]]
|More Overlords
|More Overlords
|An additional scarab is summoned during Kephri's shield healing phases. The first summons a [[Soldier Scarab]], while the second summons a [[Spitting Scarab]].
|An additional scarab is summoned during Kephri's shield healing phases. The first summons a Soldier Scarab, while the second summons a Spitting Scarab.
| +15
| +15
|Kephri
|Kephri
|-
|-
| data-sort-value="Blowing Mud" | [[File:Kephri icon.png|link=]]
| data-sort-value="Blowing Mud" | [[File:Invocations kephri.webp|link=]]
|Blowing Mud
|Blowing Mud
|The number of players targeted by Kephri's Dung Strike attack is increased to two.
|The number of players targeted by Kephri's Dung Strike attack is increased to two.
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|Kephri
|Kephri
|-
|-
| data-sort-value="Medic!" | [[File:Kephri icon.png|link=]]
| data-sort-value="Medic!" | [[File:Invocations kephri.webp|link=]]
|Medic!
|Medic!
|Kephri will summon [[Scarab Swarm (Tombs of Amascut)|scarab swarms]] outside her shield healing phases. These swarms move 50% slower.
|Kephri will summon scarab swarms outside her shield healing phases. These swarms move 50% slower.
| +15
| +15
|Kephri
|Kephri
|-
|-
| data-sort-value="Aerial Assault" | [[File:Kephri icon.png|link=]]
| data-sort-value="Aerial Assault" | [[File:Invocations kephri.webp|link=]]
|Aerial Assault
|Aerial Assault
|Kephri's auto-attack will do more damage, and its attack range will increase from a single tile to a 3x3 area.
|Kephri's auto-attack will do more damage, and its attack range will increase from a single tile to a 3x3 area.


This invocation also applies to the Bomber Scarabs that appear during the shield healing phase and [[Kephri's Phantom]] during the third phase of the fight with [[Elidinis' Warden]].
This invocation also applies to the Bomber Scarabs that appear during the shield healing phase and Kephri's Phantom during the third phase of the fight with Elidinis' Warden.
| +10
| +10
|Kephri
|Kephri
|-
|-
| data-sort-value="Not Just a Head" | [[File:Zebak icon.png|link=]]
| data-sort-value="Not Just a Head" | [[File:Invocations zebak.webp|link=]]
|Not Just a Head
|Not Just a Head
|
|
* Zebak will occasionally cast a form of [[Blood Blitz]] on all players, causing one of two effects:
* Zebak will occasionally cast a form of Blood Blitz on all players, causing one of two effects:
** Blood Blitz will attack as normal, always hitting regardless of the player's defence bonuses for 8-11 damage, healing roughly ~66% of that amount. If players are clumped, the damage is increased and will splash onto them.
** Blood Blitz will attack as normal, always hitting regardless of the player's defence bonuses for 8-11 damage, healing roughly ~66% of that amount. If players are clumped, the damage is increased and will splash onto them.
** Summons a [[Blood Cloud]] that chases after players. It will take damage upon spawning but will heal if it makes contact with a player, dealing rapid but light damage.
** Summons a Blood Cloud that chases after players. It will take damage upon spawning but will heal if it makes contact with a player, dealing rapid but light damage.
| +15
| +15
|Zebak
|Zebak
|-
|-
| data-sort-value="Arterial Spray" | [[File:Zebak icon.png|link=]]
| data-sort-value="Arterial Spray" | [[File:Invocations zebak.webp|link=]]
|Arterial Spray
|Arterial Spray
|Zebak's blood magic will have increased range and healing.
|Zebak's blood magic will have increased range and healing.
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|Zebak
|Zebak
|-
|-
| data-sort-value="Blood Thinners" | [[File:Zebak icon.png|link=]]
| data-sort-value="Blood Thinners" | [[File:Invocations zebak.webp|link=]]
|Blood Thinners
|Blood Thinners
|Three [[Blood Cloud]]s are summoned instead of one.
|Three Blood Clouds are summoned instead of one.


Not Just a Head must be active in order to activate this invocation.
Not Just a Head must be active in order to activate this invocation.
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|Zebak
|Zebak
|-
|-
| data-sort-value="Upset Stomach" | [[File:Zebak icon.png|link=]]
| data-sort-value="Upset Stomach" | [[File:Invocations zebak.webp|link=]]
|Upset Stomach
|Upset Stomach
|Zebak's acid pools will have their spread increased from 3x3 to 5x5 and the jugs will have their water reduced from 5x5 to 3x3.
|Zebak's acid pools will have their spread increased from 3x3 to 5x5 and the jugs will have their water reduced from 5x5 to 3x3.
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|Zebak
|Zebak
|-
|-
| data-sort-value="Double Trouble" | [[File:Akkha icon.png|link=]]
| data-sort-value="Double Trouble" | [[File:Invocations akkha.webp|link=]]
|Double Trouble
|Double Trouble
|Akkha will perform two special attacks at once.
|Akkha will perform two special attacks at once.
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|Akkha
|Akkha
|-
|-
| data-sort-value="Keep Back" | [[File:Akkha icon.png|link=]]
| data-sort-value="Keep Back" | [[File:Invocations akkha.webp|link=]]
|Keep Back
|Keep Back
|Akkha will use melee alongside his ranged and magic attacks, which lands just before the projectile attack with no animation.
|Akkha will use melee alongside his ranged and magic attacks, which lands just before the projectile attack with no animation.
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|Akkha
|Akkha
|-
|-
| data-sort-value="Stay Vigilant" | [[File:Akkha icon.png|link=]]
| data-sort-value="Stay Vigilant" | [[File:Invocations akkha.webp|link=]]
|Stay Vigilant
|Stay Vigilant
|Akkha will randomly swap between attack styles and protection prayers rather than at set intervals.  
|Akkha will randomly swap between attack styles and protection prayers rather than at set intervals.  


This invocation also applies to [[Akkha's Phantom]] during the third phase of the fight with [[Elidinis' Warden]].
This invocation also applies to Akkha's Phantom during the third phase of the fight with Elidinis' Warden.
| +15
| +15
|Akkha
|Akkha
|-
|-
| data-sort-value="Feeling Special?" | [[File:Akkha icon.png|link=]]
| data-sort-value="Feeling Special?" | [[File:Invocations akkha.webp|link=]]
|Feeling Special?
|Feeling Special?
|
|
* Akkha's Detonate attack will trigger in more directions. This is not applied in solo encounters.
* Akkha's Detonate attack will trigger in more directions. This is not applied in solo encounters.
* The Memory Blast attack will only provide two [[ticks]] for players to move between safe quadrants.
* The Memory Blast attack will only provide two ticks for players to move between safe quadrants.
* The Trailing Orbs attack spawns an additional orb in front of the player.
* The Trailing Orbs attack spawns an additional orb in front of the player.
| +20
| +20
|Akkha
|Akkha
|-
|-
| data-sort-value="Mind the Gap!" | [[File:Ba-Ba icon.png|link=]]
| data-sort-value="Mind the Gap!" | [[File:Invocations ba-ba.webp|link=]]
|Mind the Gap!
|Mind the Gap!
|When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the northern/southern sides of the room.
|When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the northern/southern sides of the room.
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|Ba-Ba
|Ba-Ba
|-
|-
| data-sort-value="Gotta Have Faith" | [[File:Ba-Ba icon.png|link=]]
| data-sort-value="Gotta Have Faith" | [[File:Invocations ba-ba.webp|link=]]
|Gotta Have Faith
|Gotta Have Faith
|Energy blasts from open sarcophagi in Ba-Ba's room will deal additional damage based on the player's remaining [[prayer points]].
|Energy blasts from open sarcophagi in Ba-Ba's room will deal additional damage based on the player's remaining prayer points.
| +10
| +10
|Ba-Ba
|Ba-Ba
|-
|-
| data-sort-value="Jungle Japes" | [[File:Ba-Ba icon.png|link=]]
| data-sort-value="Jungle Japes" | [[File:Invocations ba-ba.webp|link=]]
|Jungle Japes
|Jungle Japes
|Ba-Ba's [[baboon]]s will drop a [[banana peel]] on the floor on death. If stepped on, players take a small amount of damage and are stunned for 3 seconds.
|Ba-Ba's baboons will drop a banana peel on the floor on death. If stepped on, players take a small amount of damage and are stunned for 3 seconds.
| +5
| +5
|Ba-Ba
|Ba-Ba
|-
|-
| data-sort-value="Shaking Things Up" | [[File:Ba-Ba icon.png|link=]]
| data-sort-value="Shaking Things Up" | [[File:Invocations ba-ba.webp|link=]]
|Shaking Things Up
|Shaking Things Up
|The shockwave from Ba-Ba's slam attack will damage from a 3x3 (+1 tile to the north/west/east/south) to 5x5 (+1 tile to the north/west/east/south).
|The shockwave from Ba-Ba's slam attack will damage from a 3x3 (+1 tile to the north/west/east/south) to 5x5 (+1 tile to the north/west/east/south).
Line 426: Line 424:
|Ba-Ba
|Ba-Ba
|-
|-
| data-sort-value="Boulderdash" | [[File:Ba-Ba icon.png|link=]]
| data-sort-value="Boulderdash" | [[File:Invocations ba-ba.webp|link=]]
|Boulderdash
|Boulderdash
|Ba-Ba's rolling boulders spawn twice as fast.
|Ba-Ba's rolling boulders spawn twice as fast.
Line 432: Line 430:
|Ba-Ba
|Ba-Ba
|-
|-
| data-sort-value="Ancient Haste" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Ancient Haste" | [[File:Invocations wardens.webp|link=]]
|Ancient Haste
|Ancient Haste
|During the first phase of the Wardens' fight, the Wardens will charge at a faster rate.
|During the first phase of the Wardens' fight, the Wardens will charge at a faster rate.
Line 438: Line 436:
|The Wardens
|The Wardens
|-
|-
| data-sort-value="Acceleration" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Acceleration" | [[File:Invocations wardens.webp|link=]]
|Acceleration
|Acceleration
|During the second phase of the Wardens' fight, the Warden attacks faster while the obelisk charges faster.
|During the second phase of the Wardens' fight, the Warden attacks faster while the obelisk charges faster.
Line 444: Line 442:
|The Wardens
|The Wardens
|-
|-
| data-sort-value="Penetration" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Penetration" | [[File:Invocations wardens.webp|link=]]
|Penetration
|Penetration
|During the second phase of the Wardens' fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers.
|During the second phase of the Wardens' fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers.
Line 450: Line 448:
|The Wardens
|The Wardens
|-
|-
| data-sort-value="Overclocked" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Overclocked" | [[File:Invocations wardens.webp|link=]]
|Overclocked
|Overclocked
|During the final phase of the Wardens' fight, the slam attack is performed 1 [[tick]] faster.
|During the final phase of the Wardens' fight, the slam attack is performed 1 tick faster.
| +10
| +10
|The Wardens
|The Wardens
|-
|-
| data-sort-value="Overclocked 2" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Overclocked 2" | [[File:Invocations wardens.webp|link=]]
|{{nowrap|Overclocked 2}}
|{{nowrap|Overclocked 2}}
|During the final phase of the Wardens' fight, the slam attack is performed 2 [[tick]]s faster.
|During the final phase of the Wardens' fight, the slam attack is performed 2 ticks faster.


''Overclocked must be active in order to activate this invocation.''
''Overclocked must be active in order to activate this invocation.''
Line 464: Line 462:
|{{nowrap|The Wardens}}
|{{nowrap|The Wardens}}
|-
|-
| data-sort-value="Insanity" | [[File:Tumeken's Warden icon.png|link=]]
| data-sort-value="Insanity" | [[File:Invocations wardens.webp|link=]]
|Insanity
|Insanity
|During the final phase of the Wardens' fight, the following are applied:
|During the final phase of the Wardens' fight, the following are applied:
* The slam attack is performed 3 [[tick]]s faster.
* The slam attack is performed 3 ticks faster.
* There is less time to reverse the [[Energy Siphon]]s.
* There is less time to reverse the Energy Siphons.
* The slam attack resumes based on where the Warden left off prior to launching Energy Siphons rather than resetting positions.
* The slam attack resumes based on where the Warden left off prior to launching Energy Siphons rather than resetting positions.
* Enrage phase:
* Enrage phase:
Line 478: Line 476:
| +50
| +50
|The Wardens
|The Wardens
|}
== Consumables ==
Inside the Tombs you will be able to receive gifts from the [[Helpful Spirit]]. These are very beneficial and can be much stronger than the potions and food you can take into the raid yourself. The available items are:
{| class="wikitable align-center-1" style="text-align:left; width:650px;"
! colspan=2|Item
! class="unsortable" |Effect
|-
|{{plinkt|Honey locust}}
|Stacks in the inventory. Heals 20 [[Hitpoints]] (can overheal), and restores prayer points equal to a dose of prayer potion. Automatically given during wipes, unless the "On a Diet" invocation is enabled.
|-
|{{plinkt|Ambrosia|txt=Ambrosia}}
|Has 2 doses. Fully restores [[hitpoints]], prayer points and run energy, and acts as a dose of antidote++. Can not be consumed if the "Dehydration" invocation is enabled.
* Hitpoints are fully restored, then boosted by up to 26 at 99 Hitpoints.
* Prayer points are fully restored, then boosted by up to 24 at 99 Prayer.
|-
|{{plinkt|Blessed crystal scarab|txt=Blessed crystal scarab}}
|Has 2 uses. Restores 8 Prayer points every 4 ticks (2.4 seconds), 9 times.
This yields a total restoration of 72 Prayer points over the course of 40 ticks (24 seconds).
|-
|{{plinkt|Liquid adrenaline|txt=Liquid adrenaline}}
|Has 2 doses. Halves special attack costs for the next 150 seconds.
|-
|{{plinkt|Nectar|txt=Nectar}}
|Has 4 doses. Heals [[Hitpoints]] (can overheal), and drains [[Attack]], [[Strength]], [[Defence]], [[Ranged]], and [[Magic]], similar to a Saradomin Brew. Can not be consumed if the "Dehydration" invocation is enabled.
|-
|{{plinkt|Silk dressing|txt=Silk dressing}}
|Has 2 uses. Heals 5 hitpoints every 5 ticks (3 seconds), 20 times.
This yields a total restoration of 100 hitpoints over the course of 100 ticks (60 seconds). Not provided if the "On a Diet" invocation is enabled.
|-
|{{plinkt|Smelling salts|txt=Smelling salts}}
|Has 2 uses. Restores run energy by 25% and boosts [[Attack]], [[Strength]], [[Defence]], [[Ranged]], and [[Magic]]. At level 99 this will be a +26 boost.
The combat boost is refreshed every 15 seconds for 8 minutes.
|-
|{{plinkt|Tears of elidinis|txt=Tears of elidinis}}
|Has 4 doses. Restores combat stats and prayer points similarly to a Super Restore.
|}
|}

Latest revision as of 14:15, 4 March 2025

Tombs of Amascut is a raid consisting of 5 encounters, 4 paths and the final fight. The difficulty can be scaled using the invocation system. The higher your raid level, the more chance you have at lucrative rewards.

Raid Encounters

The paths can be tackled in any order. After clearing the 2nd and 4th paths, a Helpful Spirit will appear in the lobby and offer you a choice of supplies that can be crucial to your success in the rest of the raid.

Path of Scabaras

Path of Het

Path of Crondis

Path of Apmeken

The Wardens

Recommended Equipment

Upgrade/Downgrade where necessary and consider any Pet Perks or Relics you plan to use.

Melee is primarily used for Ba-ba, Kephri, Akkha, and Warden's core, and most bosses in the raid are weakest to Stab. Hybrid sets from Sunfreet are comparible to God Wars armour and a Bandos Godsword is preferable for defence reduction but Elder Maul and Statius' Warhammer will also work. Due to the Warden's core taking max hits from melee, the dragon dagger is an excellent special weapon to use there.

Ranged is primarily used for Zebak, Akkha, and Wardens. The Twisted bow does well against the Wardens and is the strongest weapon at Zebak. The Toxic blowpipe does well on bosses with lower defence and the various minions, (especially with Masori armour), while the Bow of faerdhinen and Crossbows with ruby bolts can deal with higher HP and defence targets. You may also consider a Venator bow, or using Farsight Decimation for it's special attack or main weapon.


|-

Magic is primarily used for Akkha and Wardens. Even a base Trident of the seas/swamp would be a solid choice if no access to some of the later game weapons.

Relics, Auras and Pet Perks

All combat styles are useful within Tombs of Amascut, so which relic you decide to use will likely be dictated by the rest of your setup and Pet Perks.

Master poison purge aura.png Supreme Poison Purge will be useful during the paths of Scabaras and Apmeken.

Invocations and Difficulty Scaling

Mode Raid Level
Tombs of amascut entry mode.webp Entry Mode 0–149
Tombs of amascut normal mode.webp Normal Mode 150–299
Tombs of amascut expert mode.webp Expert Mode 300–600

Tombs of Amascut's difficulty is customizable. A raid level of 0 is very accessible and can be done in very low gear requirements. This raid level can be altered by using the Invocation System.

For every 5 raid levels, NPC hitpoints, defence, accuracy, and damage are increased by 2%, with damage capping at 150%.

Turning on invocations increases the raid level by a certain amount and also adds a specific mechanical change to the raid itself.

While this makes the raid harder, it increases the quantity of standard loot and also increases your chance of rolling unique items.

Consumables

Inside the Tombs you will be able to receive gifts from the Helpful Spirit. These are very beneficial and can be much stronger than the potions and food you can take into the raid yourself. The available items are:

Item Effect
Honey locust.png Honey locust Stacks in the inventory. Heals 20 Hitpoints (can overheal), and restores prayer points equal to a dose of prayer potion. Automatically given during wipes, unless the "On a Diet" invocation is enabled.
Ambrosia.png Ambrosia Has 2 doses. Fully restores hitpoints, prayer points and run energy, and acts as a dose of antidote++. Can not be consumed if the "Dehydration" invocation is enabled.
  • Hitpoints are fully restored, then boosted by up to 26 at 99 Hitpoints.
  • Prayer points are fully restored, then boosted by up to 24 at 99 Prayer.
Blessed crystal scarab.png Blessed crystal scarab Has 2 uses. Restores 8 Prayer points every 4 ticks (2.4 seconds), 9 times.

This yields a total restoration of 72 Prayer points over the course of 40 ticks (24 seconds).

Liquid adrenaline.png Liquid adrenaline Has 2 doses. Halves special attack costs for the next 150 seconds.
Nectar.png Nectar Has 4 doses. Heals Hitpoints (can overheal), and drains Attack, Strength, Defence, Ranged, and Magic, similar to a Saradomin Brew. Can not be consumed if the "Dehydration" invocation is enabled.
Silk dressing.png Silk dressing Has 2 uses. Heals 5 hitpoints every 5 ticks (3 seconds), 20 times.

This yields a total restoration of 100 hitpoints over the course of 100 ticks (60 seconds). Not provided if the "On a Diet" invocation is enabled.

Smelling salts.png Smelling salts Has 2 uses. Restores run energy by 25% and boosts Attack, Strength, Defence, Ranged, and Magic. At level 99 this will be a +26 boost.

The combat boost is refreshed every 15 seconds for 8 minutes.

Tears of elidinis.png Tears of elidinis Has 4 doses. Restores combat stats and prayer points similarly to a Super Restore.